Fire Giant Queen

Fire Giant Queen
Level 16 (+7)
"To challenge the Queen, you must meet the following Conditions: extraordinary magical talent, will of black iron, horrifying force of personality, able to die for greatness a plus."
——Plaque placed at the door to the Fire Giant Queen’s Chambers
As beautiful as an erupting Volcano is terrifying, the Fire Giant Queen has an innate connection to elemental flame which she harnesses into explosive attacks by her burning passion alone. One such queen is born every 300 years, and unlike the King, she does not have to fight her way to the throne. She only needs one battle: the fight between her and the current Queen. The victor takes her place at the side of the Fire King, a rite not even the King himself can refuse. Not that he would, for the Fire Giant Queen is almost always the most beautiful woman among their people, with strength and confidence earned through years of practicing her magical arts. The Queen prefers lighter Breast Plate armor and wields an Iron Rod on the rare occasions she is not launching Fireballs at her enemies or crushing their will from afar.
Awareness
23
Senses
Low-light Vision
Initiative
23/1d6
Max HP
215
Resilience: +6
Healing Value: 43
Morale
4
Defenses
AC
23/29
Touch
19
Fort
24
Reflex
22
Will
22
Resistances: Fire (Imm.)
Vulnerabilities: Cold (20)
Attributes / Saving Throws
STR
31 / 36
DEX
10 / 15
CON
21 / 26
INT
14 / 19
WIS
17 / 22
CHA
18 / 23
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 3
Skirmish 50ft / 4
Sprint 70ft / 4
At-Will
Iron Rod
+16 vs AC (ArN 3)
Std REC 7 • Melee Reach 10ft • One Creature
3d12+20 Bludgeoning damage (Crit 10%/15)
+16 vs AC (Crit 10%/15)
Slam
3d10+20 (avg 36) Bludgeoning damage (ArN 4)
REC 6, Reach 10ft
Fire Bolt
+14P vs Reflex
Std REC 8 • Range 500ft • One Creature
7d6+14 Fire damage
On a hit, the target also suffers ongoing 30 Fire damage every 5 segments [SE, ST 4d10 vs DEX].
Chain Lightning
Legendary • Pot 1d12+9, MR Yes
+14P vs Reflex
Focus FT 7, REC 4 • Range 400ft • Up to 3 Creatures
6d8+86 Fire damage
Lighting jumps through multiple creatures. On a miss, deal half damage. Then repeat the attack on up to 7 creatures within 30ft of a primary target. On a hit, deal half the initial damage. On a miss, deal ¼ the initial damage.
3d10+20 (avg 36) Bludgeoning damage
Grapple +18
Special Actions
Giant Queen Abilities
On each turn, roll 1d8 to determine the actions available to the Fire Giant Queen.

Any result:
Basic Attack: Make a Melee or Ranged Basic Attack (Basic)

3 or more, choose one of the following:
Fire Ball [FT 6, REC 5]: 40ft Diameter area within 100ft, +14 vs Reflex. On a hit, targets suffer 14d6+7 Fire damage and are Pushed [1d4 x 5]ft. On a miss, targets suffer half damage. (Advanced, Pot 1d8+9, MR Yes)
Dominate [FT 4, REC 4]: Range 30ft, +14 vs Will. On a hit, the target is Dominated [SE, ST 4d10 vs CHA]. On a miss (or successful initial save), target is Dazed for 1d6 segments. (Advanced, Pot 1d8+9, MR Yes)

6 or more:
Chain Lightning [FT 7, REC 4]: Target up to 3 creatures within 400ft, +14 vs Reflex. On a hit, targets suffer 6d8+86 Lightning damage (half damage on miss). Make a secondary attack on up to 7 creatures within 30ft of a primary target (not a primary target), +14 vs Reflex. On a hit, target suffer half the damage deal to the primary target (¼ damage on miss). (Legendary, Pot 1d12+9, MR Yes)
Overland Movement
40 mi/day
Qualities
  • Kin of Fire: Immunity to Fire. Vulnerability to Cold (1.5x). (inc)
  • Natural Armor: AC +3/+6, Ref +1 (inc)
Skills: Rank 2 Balance [+5], Rank 3 Climb [+12], Rank 3 Jump [+9], Rank 1 Swim [+8], Rank 4 Listen [+11], Rank 6 Spot [+15], Rank 3 Hunting [+8], Rank 4 Survival [+13], Rank 3 Investigate [+9], Rank 6 Elemental Arts [+16], Rank 6 Charm [+15], Rank 4 Coercion [+16], Rank 5 Deception [+13], Rank 2 Manipulation [+7], Rank 7 Persuasion [+17], Rank 4 Aloofness [+11], Rank 4 Bravery [+13], Rank 8 Intuition [+19], Rank 2 Tolerance [+8], Rank 6 Suspicion [+15]
Feats: Fast Initiative [2], Great Morale, Improved Potency, Mental Fortification
Philosophies: Rank 2 Mental, Rank 5 Physical, Rank 7 Elemental
Combat Training: Cast 5, Melee 2, Parry 2, Fort 2, Reflex 3, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Masterwork Breast Plate,
Social
Languages: Giant, Common
Composure: 30
Charm
+15
Coercion
+16
Deception
+13
Manipulation
+7
Persuasion
+17
Aloofness
+11
Bravery
+13
Intuition
+19
Tolerance
+8
Suspicion
+15
Prejudices:
  • Smaller Creatures: Hate 1, Doubt 2
  • Dwarves: Hate 2
Motives: