Fire Giant Warrior
Fire Giant Warrior
Simple Monster, XP 4875
Level 15 (+7)
"The Rule of War: Crush and loot before burning. Premature burning is permitted if openly challenged by an enemy."
——Standard Notice posted at Fire Giant Military Barracks
Clad in blackened Half-Plate Armor and wielding their favored weapon, the Greatsword, Fire Giant Warriors are feared by nearly all creatures on the mortal planes. They combine their natural brutality, size, and strength, then blend it with rigorous combat training. They also have learned to channel their elemental bloodline into their attacks, imbuing their throwing boulders and melee weapons with explosive flames. A platoon of Fire Giant Warriors can break and burn a small city into ashen rubble within minutes, and they do not leave until their work is done. To the Fire Giant Warrior, retreat is unthinkable, mainly because most have never needed to do it.
Awareness
24
Senses
Low-light Vision
Initiative
20/1d8
Hitpoints: 212
Healing Value: 42
Resilience: +6
Morale
2
AC
24/32
|
Touch
19
|
Fort
25
|
Reflex
23
|
Will
20
|
Defenses
Resistances: Fire (Imm)
Vulnerabilities: Cold (1.5x)
Attributes / Saving Throws (1 AP)
STR
32 / 37
|
DEX
11 / 16
|
CON
23 / 28
|
INT
11 / 13
|
WIS
14 / 16
|
CHA
14 / 16
|
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+17 vs AC (ArN 5)
Great Sword
3d12 + 26 (avg 46) Slashing damage
Melee Reach 10ft
+17 vs AC (ArN 5)
Slam
2d12 + 26 (avg 39) Bludgeoning damage
Melee Reach 10ft
+14P vs AC (ArN 5)
Rock Throw
2d12 + 26 (avg 39) Bludgeoning damage
Range 120ft
2d12 + 26 (avg 39) Bludgeoning damage
Grapple +21
Special Attacks (3 AP)
+17 vs AC (ArN 5)
Flaming Weapon [Supernatural, Fire] • Advanced • Pot 1d8+5, MR No
+17 vs AC (ArN 5)
Great Swing • Advanced
4d12 + 39 (avg 65) Bludgeoningor Fire damage
Melee Reach 10ft
The Giant targets up to three continuous creatures in a wide swing. Make a single attack roll and compare it to all creatures.
+14P vs AC (ArN 5)
Flaming Boulder [Supernatural, Fire] • Advanced • Pot 1d8+5, MR No
4d12 + 26 (avg 52) Fire damage
Range 120ft
The Giant takes a moment to wreath the boulder in flame, before hurling it at his enemy.
+17 vs AC (ArN 5)
Furious Blaze [Limit 1/Rest] [Supernatural, Fire] • Legendary • Pot 1d12+5, MR No
4d12 + 55 (avg 81) Fire damage
Melee Reach 10ft
The Giant's sword comes down in a blaze of explosive fire. Target one creature within reach with the primary attack. Afterwards, the target and all creatures adjacent to it are subject to a secondary attack, +17 vs Reflex. On a hit with the secondary attack, targets suffers ongoing 60 Fire damage every 10 segments [SE, ST 6d10 vs DEX].
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
40 ft
|
Sprint
70 ft
|
Overland Movement
40 mi/day
Qualities
- Kin of Fire: Immunity to Fire. Vulnerability to Cold (1.5x). (inc)
- Natural Armor: AC +2/+6 (inc)
Skills: Balance R5 (8), Climb R7 (17), Jump R7 (14), Stealth R4 (-1), Swim R2 (7), Listen R6 (13), Spot R7 (15), Engineering R3 (7), Hunting R3 (7), Mining R3 (14), Survival R5 (14), Investigate R3 (7), Craft: Smithing R6 (18), Martial Pract. R6 (17), Charm R1 (3), Coercion R8 (24), Deception R4 (9), Manipulation R5 (11), Persuasion R3 (7), Aloofness R4 (9), Bravery R8 (20), Intuition R5 (11), Tolerance R2 (6), Suspicion R4 (9)
Feats: Fast Initiative, Heavy Hitter, Class Feature: Weapon Training, Tough
Philosophies: Rank 2 Mental, Rank 5 Physical, Rank 6 Martial
Combat Training: Melee 5, Ranged 2, Parry 2, Fort 3, Reflex 3, Will 2
Wits: +5, Brawn: +22
Equipment: Half-Plate, Great Sword
Charm
+3
|
Coercion
+24
|
Deception
+9
|
Manipulation
+11
|
Persuasion
+7
|
Aloofness
+9
|
Bravery
+20
|
Intuition
+11
|
Tolerance
+6
|
Suspicion
+9
|
Social
Composure: 25
Languages: Giant, Common
Motives:
Prejudices:
- Smaller Creatures: Hate 1, Doubt 2 ,
- Dwarves: Hate 2