Young Fire Giant
Young Fire Giant
Fire Giant, LE Large (Giant)
Simple Monster, XP 3150
Level 14 (+6)
"Please remain quiet while class is in session. Punishment in response to disobedience will be fast. Punishment in response to humor will be minor dismemberment."
——Notice posted at the entrance to most Fire Giant training facilities
All Fire Giants are considered children until they forge their first weapon and kill a worthy enemy with it. These are typically adolescents who, while strong, are not particularly adept by comparison to the adults of their race. Still, even at such a young age, they are extremely strong, skilled at smithing, and are trained in basic giant combat tactics. These youths don’t carry weapons or armor, but are still a threat with their massive fists and short tempers.
Awareness
20
Senses
Low-Light Vision
Initiative
19/1d8
Hitpoints: 146
Healing Value: 29
Resilience: +5
Morale
2
AC
21/25
|
Touch
19
|
Fort
23
|
Reflex
19
|
Will
20
|
Defenses
Resistances: Fire (Imm.)
Vulnerabilities: Cold (1.5x)
Attributes / Saving Throws (1 AP)
STR
27 / 35
|
DEX
10 / 18
|
CON
19 / 27
|
INT
12 / 14
|
WIS
13 / 15
|
CHA
14 / 16
|
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+15 vs AC
Slamming Fist
3d10 + 20 (avg 37) Bludgeoning damage
Melee Reach 10ft
+15P vs AC (ArN 5)
Throw Rock
3d10 + 10 (avg 27) Bludgeoning damage
Range 120ft
2d10 + 20 (avg 31) Bludgeoning damage
Grapple +17
Special Attacks (3 AP)
+15 vs AC
Flaming Fist [Supernatural, Fire] • Advanced • Pot 1d8+5, MR No
4d10 + 31 (avg 53) Fire damage
Melee Reach 10ft • One creature
The Young Fire Giant's hand burns with fire as it attempts to slam them into its target.
+15 vs AC
Super Move [Limit 1/Rest] • Legendary
4d10 + 48 (avg 70) Fire damage
Melee Reach 10ft • One creature
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
40 ft
|
Sprint
65 ft
|
Overland Movement
40 mi/day
Qualities
- Youth: -2 Str, -2 Con (inc)
- Kin of Fire: Immunity to Fire. Vulnerability to Cold (1.5x). (inc)
- Natural Armor: AC +2/+6 (inc)
Skills: Balance R2 (+6), Climb R5 (+16), Jump R4 (+12), Stealth R3 (+2), Tumble R2 (+5), Listen R4 (+9), Spot R5 (+11), Cartography R2 (+5), Hunting R4 (+9), Mining R1 (+8), Orienteering R2 (+5), Survival R4 (+11), Investigate R3 (+6), Craft: Blacksmithing R3 (+6), Charm R2 (+5), Coercion R6 (+17), Deception R3 (+7), Manipulation R2 (+5), Persuasion R3 (+7), Bravery R3 (+9), Intuition R3 (+7), Suspicion R3 (+7)
Feats: Tough, Fast Initiative, Heavy Hitter, Physical Fortification
Philosophies: Rank 2 Mental, Rank 5 Physical
Combat Training: Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +5, Brawn: +20
Equipment: None
Charm
+5
|
Coercion
+17
|
Deception
+7
|
Manipulation
+5
|
Persuasion
+7
|
Aloofness
+1
|
Bravery
+9
|
Intuition
+7
|
Tolerance
+2
|
Suspicion
+7
|
Social
Composure: 18
Languages: Giant, Common
Motives: Protect Clan
Prejudices: