Young Frost Giant

Frost Giant Young
Level 12 (+6)
"This is easily the most dangerous playroom I’ve encountered in my life. Can we go before they all wake up, please?"
——Sebastian Pots, Adventuring Rogue
Frost Giant Young are adolescent giants, not trained and somewhat smaller and weaker than adults. They do not carry weapons or armor, but are still extremely dangerous, not only due to their physical power but also because of their emotional instability and tempers. It takes very little to provoke a young Frost Giant, as they spend most of their time trying to prove their value to bigger giants and find a place for themselves in the clan. They have not yet learned to harness their connection to elemental cold and are somewhat less threatening in that regard. They tend to dress in thick cloth garments and furs of any animals they may have happened to slay on their own.
Awareness
18
Senses
Low-Light Vision
Initiative
18/1d8
Hitpoints: 115
Healing Value: 23
Resilience: +5
Morale
2
AC
21/25
Touch
19
Fort
23
Reflex
19
Will
19
Defenses
Resistances: Cold (Imm)
Vulnerabilities: Fire (1.5x)
Attributes / Saving Throws (1 AP)
STR
25 / 31
DEX
11 / 17
CON
19 / 25
INT
10 / 12
WIS
12 / 14
CHA
12 / 14
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+16 vs AC
Angry Fist
2d10 + 9 (avg 20) Bludgeoning damage
Melee Reach 10ft • One creature
+16P vs AC
Boulder Throw
2d10 + 9 (avg 20) Bludgeoning damage
Range 120ft • One creature
2d10 + 18 (avg 29) Bludgeoning damage
Grapple +17
Special Attacks (3 AP)
+16 vs AC (ArN 5)
Icey Angst  [Supernatural, Cold] • Advanced • Pot 1d8+6, MR No
4d10 + 20 (avg 42) Cold damage
Melee Reach 10ft • One creature
The Young Frost Giant attempts to pummel its target out of frustration using its connection to elemental cold.
+16 vs AC
Flailing Frost [Limit 1/Rest]  [Supernatural, Cold] • Advanced • Pot 1d8+6, MR No
4d10 + 20 (avg 42) Cold damage
Melee Reach 10ft • All creatures within reach during movement
The Young Frost Giant rushes desperately at its enemy, swinging wildly with cold infused fists. It moves up to its skirmish speed, making attacks as it moves. This movement does not grant an Opportunity to targets of the attack.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
40 ft
Sprint
65 ft
Overland Movement
40 mi/day
Qualities
  • Youth: -2 Str, -2 Con (inc)
  • Frigid Weapons: Weapons of the Frost Giant are wreathed in Cold, dealing extra Cold damage on a hit. (inc)
  • Frost Kin: Immune to Cold, Vulnerable (1.5x) Fire. (inc)
  • Giant Encumbrance: A Giant's speed is not reduced by Armor or light or medium encumbrance. (inc)
  • Natural Armor: AC +2/+6 (inc)
Skills: Balance R3 (+8), Climb R4 (+14), Jump R4 (+12), Stealth R3 (+2), Listen R3 (+6), Spot R5 (+10), Hunting R4 (+8), Survival R4 (+10), Investigate R2 (+4), Charm R1 (+2), Coercion R4 (+12), Deception R3 (+6), Manipulation R2 (+4), Persuasion R2 (+4), Aloofness R2 (+4), Bravery R4 (+10), Intuition R2 (+4), Suspicion R3 (+6)
Feats: Fast Intiative, Tough, Heavy Hitter, More Precise
Philosophies: Rank 2 Mental, Rank 6 Physical
Combat Training: Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +4, Brawn: +22
Equipment: None
Charm
+2
Coercion
+12
Deception
+6
Manipulation
+4
Persuasion
+4
Aloofness
+4
Bravery
+10
Intuition
+4
Tolerance
0
Suspicion
+6
Social
Composure: 17
Languages: Giant
Motives: Find place in Frost Giant Society, Be Cooler
Prejudices: