Wyvern Knight
Wyvern Knight
Half-Orc, U Medium Humanoid (Greenblood)
Complex Monster, XP 4800
Level 12 (+6)
"Now if they aren’t dead by then, we’re sending in the ballistae!.........I know we don’t have any ballistae you moron, it was a figure of speech! It’ll be the Wyvern Knights! Nothing can survive an assault from them!"
——Grask Brachfang, Half-Orc Commander
The Wyvern Knights are the elite fighters of the Half-Orc Legion, equipped with the finest weapons and armor that they could find or take from others. Since each one has a long history of successful conquest, they tend to get what they want. They favor the Greatsword, Heavy Crossbow, and Breastplate, even employing deadly tactical weaponry such as alchemical exploding bolts to devastate the enemy ranks. They are especially adept at fighting while mounted, possessing a rare control over their wyverns that weaker races simply could not accomplish. They prefer to fight by passing overhead several times, taking out clusters of enemies, then landing and joining the melee to satiate their bloodlust, as well as their pets.
Awareness
21
Senses
Darkvision
Initiative 21/1d8
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Morale
2
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Defenses
AC
25/30
Touch
19
Fort
23
Reflex
22
Will
19
Resistances: Weapon (DR 2), Daze Resist (1)
Vulnerabilities:
Defensive Actions
Battle Hardened
It requires two advantages (instead of one) to automatically upgrade a Glancing Hit to a Full Hit. (Basic)
Attributes / Saving Throws
STR
17 / 21
DEX
16 / 20
CON
15 / 19
INT
11 / 13
WIS
14 / 16
CHA
10 / 12
Saving Throw Modifiers:
Special Actions
Steadfast (Half-Orc Racial ability)
When making a saving throw, may choose to reroll a single die. (Basic)
Actions
Movement Modes
Shift 5ft / 3
Skirmish 30ft / 4
Sprint 55ft / 4
At-Will
+14 vs AC (Crit 4%/8)
Great Sword
2d12+10 damage (ArN 0)
REC 8, Reach 5ft
+14P vs AC (Crit 19%/16)
Heavy Crossbow
2d12+7 damage (ArN 6)
REC 7, Rld 1, Range 275ft
2d8+8 damage
Grapple +12
Special Actions
Wyvern Knight Techniques
On each turn, roll 1d8 to determine the actions available to the Wyvern Knight.
Any result, choose one of the following:
♦ Basic Attack: Make a Battleaxe or Crossbow attack. (Basic)
3 or more, choose one of the following:
♦ Confining Shot: Make a Crossbow attack. ON a hit, the target is Confined [SE, ST 2d10 vs DEX]. (Basic)
♦ Cleave [REC 10]: Make a Great Sword attack on up to two continuous creatures within reach. (Basic)
♦ Flyby Attack [REC 10]: While riding his Wyvern, the Rider can command the Wvyern to move up to 60ft, allowing the Rider to make a Great Sword Attack on one opponent at any point during the movement. This technique does not grant an Opportunity to the target of the attack. (Basic)
5 or more:
♦ Piercing Bolt: Make a Crossbow attack. On a hit, the target suffers ongoing 10 Bleed damage every 10 segments [SE, ST 4d10 vs CON]. (Advanced)
♦ Cornering Blow: Make a Great Sword attack. On a hit, deal +2d12 damage and if the target moves in the next 10 segments, it grants the Knight an opportunity. (Advanced)
7 or more:
♦ Explosive Bolt: Make an Crossbow attack on all creatures in a 15ft diameter area. On a hit, convert deal +2d12 damage and convert all damage to Fire damage. (Advanced)
♦ Back Off!: Make a Great Sword attack on all adjacent creatures. On a hit, deal +1d12 damage and the target is Pushed 10ft. (Advanced)
Overland Movement
30 mi/day
Qualities
- Imposing: Gain a +2 racial bonus to Coercion checks. (inc.)
- Orcish Hide: Damage Reduction to Weapon Damage equal to [½ x Physical Rank]. (inc.)
- Thick Headed: Daze Resistance (1). (inc.)
- Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Rank 4 Balance [+7], Rank 3 Climb [+6], Rank 3 Jump [+6], Rank 7 Riding [+13], Rank 3 Stealth [+4], Rank 1 Swim [+2], Rank 3 Listen [+7], Rank 7 Spot [+15], Rank 5 Animal Care [+11], Rank 3 Hunting [+8], Rank 2 Survival [+6], Rank 2 Investigate [+5], Rank 5 Coercion [+15], Rank 1 Deception [+2], Rank 2 Manipulation [+4], Rank 2 Persuasion [+5], Rank 2 Aloofness [+4], Rank 5 Bravery [+11], Rank 4 Intuition [+9], Rank 3 Suspicion [+7]
Feats: Fast Initiative, Improved Speed, Fast Reload, Heavy Hitter, Improved Parry
Philosophies: Rank 2 Mental, Rank 4 Physical, Rank 6 Martial
Combat Training: Melee 3, Ranged 5, Parry 3, Fort 3, Reflex 4, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Breast Plate, Heavy Crossbow, Great Sword, Explosive Bolts (x5)
Social
Languages: Common
Composure: 17
Charm
0
Coercion
+15
Deception
+2
Manipulation
+4
Persuasion
+5
Aloofness
+4
Bravery
+11
Intuition
+9
Tolerance
+1
Suspicion
+7
Prejudices:
Motives: