Cult Ritualist

Cult Ritualist
Level 1 (+1)
"You have been chosen to serve a deity greater than yours. Cast aside your useless misconceptions of good and evil, and bask in the power of his cadence."
——Malkentis The Dark, Cult Ritualist
The Cult Ritualist serves as the leading member of divine rituals requiring several participants. They ensure that any chants, dirges or rites required are performed with precision by the other members of the Cult. Like most cultists, they prefer black robes and wear simple finery, such as a thin silver necklace accented with a holy symbol of their dark god. To ensure the success of their task, they are imbued with the divine power to both bolster allies and erode the flesh if their enemies with necrotic energies. Cult Ritualists are fanatical in their beliefs, and are always the last of their brethren to flee from battle.
Awareness
17
Senses
Normal
Initiative
14/1d10
Max HP
25
Resilience: +2
Healing Value: 5
Morale
3
Defenses
AC
12/12
Touch
12
Fort
13
Reflex
13
Will
14
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
13 / 15
DEX
14 / 16
CON
11 / 13
INT
12 / 13
WIS
18 / 19
CHA
15 / 16
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
At-Will
Cutlass
Basic
+4 vs AC (ArN 0)
Standard REC 6 • Melee Reach 5ft • One creature
1d6 + 1 (avg 5) Slashing and Chopping damage (Crit 7%/4)
The Ritualist lashes out with his cutlass at a nearby opponent.
Inflict Wounds
 [Necrotic, DeathBasic • Pot 1d4+0, MR Yes
+4 vs Touch
Cast CT 1, REC 5 • Melee Reach 5ft • One living creature
2d8 + 4 (avg 13) Necrotic damage (Crit 2%/0)
Reversing the flow of life energy at the allowance of his deity, the Ritualist channels dark, roiling negative energies into his enemy, dealing damage with his touch.
1d6 + 1 (avg 4) Bludgeoning damage
Grapple +3
Uses: 3
Short Rest
Decay
Basic • Pot 1d4+3, MR Yes
+4P vs Fortitude
Cast CT 4, REC 3 • Range 50ft, Area 5ft diameter area within range • All creatures within area
3d6 + 4 (avg 15) Annihilation damage (Crit 2%/0)
Channeling pure anti-life, the essence of annihilation lashes out with the will of his god behind it.
Condemn
Basic • Pot 1d4+3, MR Yes
+4P vs Will
Cast CT 3, REC 4 • Range 50ft • One creature within range
1d8 + 4 (avg 9) Psychic damage (Crit 2%/0)
The Ritualist condemns a creature for their misdoing, marking them as enemies of his deity. On a hit, the target is Condemned for ten rounds. While Condemned, the target suffers an additional 1 Psychic damage when it is hit with a weapon attack.
Uses: 3
Extended Rest
Ritual Empowerment
Basic • Pot 1d4+3, MR Yes
Cast CT 2, REC 3 • Range 100ft • All allies within range
The Cult Ritualist infuses its allies with divine power, drawing from his Divine Rituals to empower their attacks. For the next 10 segments, targets gain a +2 Power Bonus to attacks and a +4 Power Bonus to damage.
Overland Movement
30 mi/day
Qualities
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Balance R1 (+3), Escape R1 (+3), Stealth R2 (+5), Tumble R1 (+5), Listen R2 (+6), Spot R3 (+8), Herbalism R2 (+6), Ritual Casting R4 (+10), Investigate R2 (+6), Religious Arts R4 (+11), Charm R2 (+5), Deception R2 (+5), Manipulation R1 (+3), Persuasion R2 (+6), Aloofness R1 (+3), Bravery R1 (+3), Intuition R3 (+8), Suspicion R2 (+6)
Feats: Great Morale
Philosophies: Rank 1 Mental, Rank 2 Physical, Rank 3 Divine
Combat Training: Cast 1
Wits: +4, Brawn: +5
Equipment: Cutlass
Social
Languages: Common
Composure: 18
Charm
+5
Coercion
+2
Deception
+5
Manipulation
+3
Persuasion
+6
Aloofness
+3
Bravery
+3
Intuition
+8
Tolerance
+3
Suspicion
+6
Prejudices:
  • Non-Cultist: Doubt 1
Motives: