Evil Acolyte

Human Evil Acolyte
Level 4 (+3)
"Submit to my goddess! Her power is great and horrific! Anything less than worship will be met with murder and spite! Such is her command, and so is my duty!"
——Brother Cendros, Acolyte of the Dark Queen
Evil Acolytes are dark cultists who have taken the path to becoming a Cleric of their foul religion. They are training with the Mace, the traditional weapon of their trade, and have learned to infuse their attacks with evil energies granted by their deity. If allowed to continue on this path, they will eventually become full-fledged Clerics of a dangerous power. They dress in the robes fashioned after the stylings of the god they serve, usually Black or Dark Blue material adorned with small insignias or symbols their cult uses to impress upon others their evil nature.
Awareness
16
Senses
Normal
Initiative
15/1d10
Hitpoints: 37
Healing Value: 7
Resilience: +2
Morale
2
AC
15/15
Touch
15
Fort
15
Reflex
16
Will
16
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
12 / 13
DEX
13 / 14
CON
9 / 10
INT
11 / 17
WIS
16 / 22
CHA
10 / 16
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs AC
Unholy Mace  [Magical]
1d8 + 1 (avg 6) Vile damage
Melee Reach 5ft • One creature
The Evil Acolyte infuses their weapon with the will of their dark god, and slams it into the body and spirit of their enemy.
1d8 + 1 (avg 6) Bludgeoning damage
Grapple +5
Special Attacks (3 AP)
+6 vs AC
Manipulating Blow  [Magical, Mind-Affecting] • Basic • Pot 1d4+4, MR Special
2d8 + 1 (avg 10) Bludgeoning damage
Melee Reach 5ft • One creature
The Evil Acolyte focuses the madness of their dark god into a fine point, and releases the energy onto a victim with one solid strike. On a hit, the target is Confused [SE, ST 3d10 vs WIS].
Special: Magic Resistance will overcome the Confusion effect but not the initial damage.
+6P vs Will
Ray of Evil  [Magical] • Basic • Pot 1d4+4, MR Yes
2d8 + 3 (avg 12) Vile damage
Range 50ft • One creature within range
The Evil Acolyte concentrates, releasing a blast of black-green, filthy divine malice into its victim.
+6P vs Will
Virulent Martyr [1/rest]  [Magical] • Basic • Pot 1d4+4, MR Yes
2d8 + 3 (avg 12) Vile damage
Range 10ft • All creatures within range
The Evil Acolyte sees its time to die for its deity is upon it, and utters one last word of curse upon its enemies before expunging all its remaining hatred upon them. On a hit, the target suffers ongoing 5 Vile damage every 10 segments [SE, ST 3d10 vs CHA]. After this attack, the Evil Acolyte withers into a dried husk.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Balance R1 (+3), Climb R1 (+2), Escape R2 (+5), Jump R1 (+3), Listen R3 (+7), Spot R2 (+5), Alchemy R2 (+5), Ritual Casting R4 (+9), Investigate R3 (+7), Perform Oratory R3 (+7), Religious Arts R4 (+9), Charm R2 (+4), Coercion R2 (+4), Deception R3 (+6), Manipulation R1 (+2), Persuasion R3 (+7), Aloofness R2 (+4), Bravery R1 (+2), Intuition R3 (+7), Suspicion R2 (+5)
Feats: Great Morale, Mental Fortification
Philosophies: Rank 3 Mental, Rank 1 Physical, Rank 4 Divine
Combat Training: Cast 2, Melee 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +7, Brawn: +2
Equipment: None
Charm
+4
Coercion
+4
Deception
+6
Manipulation
+2
Persuasion
+7
Aloofness
+4
Bravery
+2
Intuition
+7
Tolerance
+1
Suspicion
+5
Social
Composure: 14
Languages: Common
Motives: Serve an evil god
Prejudices: