Kobold Warrior

Kobold Warrior
Level 1 (+1)
"The Kobold Warriors' main tactic in combat is fairly straight forward. Jab with the pointy part until it's dead. This is rarely successful in a one on one fight. Then again, you can count yourself lucky if you find a Kobold outside of a mob of its own kind."
——Greyfield Household Guard Orientation Manual
The Kobold Warrior typically fights off of a savage instinct, and would be considered dangerous by itself if not for its diminutive stature and lack of skill with weapons. Still, in large numbers these creatures have been known to pose a significant threat to their environment, leaving nothing but wasted, destroyed land and ravaged bodies in their wake. The Kobold Warrior tends to be only as brave as the number of other Kobolds surrounding him. They will attack with ferocity and a seeming lack of fear unless they notice their advantage has been lost, at which point they tend to flee.
Awareness
14
Senses
Low-light Vision
Initiative
14/1d10
Hitpoints: 14
Healing Value: 2
Resilience: +3
Morale
1
AC
15/17
Touch
13
Fort
12
Reflex
13
Will
11
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
6 / 8
DEX
14 / 16
CON
13 / 15
INT
12 / 13
WIS
9 / 10
CHA
9 / 10
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+5 vs AC (ArN 0)
Short Sword Stab
1d8 + 2 (avg 7) Piercing damage
Melee Reach 5ft • One creature within reach
The Kobold Warrior pensively stabs at its enemy.
+5P vs AC (ArN 0)
Jagged Knife Throw
1d8 + 2 (avg 7) Piercing damage
Range 30ft • One creature within range
The Kobold Warrior swings pulls out a crude knife, and whips it through the air into its target.
1d8 + 2 (avg 7) Bludgeoning damage
Grapple -3
Special Attacks (3 AP)
+5 vs AC (ArN 0)
Sharper Stabbing  • Basic
1d8 + 2 (avg 7) Piercing damage
Melee Reach 5ft • One creature within reach
The Kobold Warrior aims for its opponent's legs, stabbing into a soft spot. On a hit, the target is Hobbled [2] [SE, ST 3d10 vs CON].
+5 vs AC (ArN 0)
Cowardly Stab  • Basic
1d8 + 2 (avg 7) Piercing damage
Melee Reach 5ft • One creature within reach
The Kobold Warrior stabs into a target and escapes as quickly as possible. On a hit, the Kobold Warrior may shift 5 feet.
+5 vs AC (ArN 0)
Nasty Stab [1/Rest]  • Basic
2d8 + 2 (avg 11) Piercing damage
Melee Reach 5ft • One creature within reach
The Kobold Warrior moves with surprising speed and accuracy. Before the attack, the Kobold may Shift 5 ft.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
25 ft
Sprint
45 ft
Overland Movement
25 mi/day
Qualities
  • Kobold Traits: +1 Racial Bonus to Reflex
  • Agent of Chaos: When Confused, the Kobold may roll Twice on the confusion table and choose which result to use
Skills: Balance R1 (+3), Climb R2 (+3), Escape R1 (+2), Jump R2 (+3), Stealth R2 (+8), Swim R2 (+3), Listen R2 (+4), Spot R2 (+4), Survival R2 (+5), Thievery R1 (+3), Tinker R2 (+4), Investigate R1 (+2), Deception R2 (+4), Manipulation R1 (+2), Persuasion R1 (+2), Aloofness R1 (+2), Intuition R1 (+2), Suspicion R2 (+4)
Feats: More Precise
Philosophies: Rank 1 Mental, Rank 2 Physical, Rank 2 Martial
Combat Training: Parry 1
Wits: +2, Brawn: +0
Equipment: Leather Armor,
Charm
0
Coercion
-1
Deception
+4
Manipulation
+2
Persuasion
+2
Aloofness
+2
Bravery
-3
Intuition
+2
Tolerance
0
Suspicion
+4
Social
Composure: 11
Languages: Draconic
Motives: Acquire valuables, scavenge, kill humanoids
Prejudices:


    Kobold Characteristics

    Kobolds are small, reptilian creatures similar in size to that of a Halfling. They have large, glowing eyes ranging from yellow to red, long snouts and tiny horns that grow along the tops of their skulls, as well as small, spiny tails. Due to their habits of living in dark places, Kobolds have a heavy aversion to sunlight and do not see well during the day. It is said by some that they bear an extremely distant relation to Dragons, although this is mostly speculation. Kobolds range in color from a sickly yellow to brown to even jet black, seemingly related to how deep within the earth they live. Kobolds are violent and cowardly creatures that strongly dislike other species, and are known for lashing out with crude weapons and high-pitched, yapping voices at intruders and victims alike.

    History

    Kobolds are considered by most to be the weakest of the humanoid races, both mentally and physically. Historically, entire clans of Kobolds have been used as fodder in the armies of other beings, as they are easy to subdue and provide an excellent distraction on the battlefield. As for the origins of the Kobold, many suspect that they are descended from an ancient race of dragons, perhaps punished by the gods for a past violation of an egregious sort, condemned to live as a mockery of what they once were. In recorded history, they are only known to be a reclusive, cowardly race that attack small towns of defenseless villagers for whatever they can loot before returning to their caves to live in squalor.

    Culture

    Kobolds persist in mostly tribal communities, which are most often found deep in remote areas such as large forests or caves. As such many Elves have a strong dislike of them and consider them to be a nuisance due to their shared living space. Kobolds in general are paranoid and xenophobic creatures, attacking any beings that venture too close to their territory without warning, and always in large numbers. Other than a communal sense to lash out at the world around them, there seems to be little organization or hierarchy among Kobolds, although on occasion tribes will be led by a particularly large or viscous member of their race.