Injury Check

When a creature is reduced to 0 Hitpoints, it becomes Disabled and risks suffering a significant Injury. Each time the creature takes damage, including the attack that reduced the creature to 0 Hitpoints, it must make an Injury Check:

Injury Check = d20 + Resilience + penalties

The result of the check determines the severity of the injury (See chart). If the creature already has one or more Maladies (i.e. Injuries, Diseases, etc), it suffers a cumulative -10 penalty to this check per malady it already has (i.e. -10 for one malady, -20 for two, etc.) An additional -10 penalty applies if the creature is already Disabled and the damage suffered from the attack exceeds its Healing Value (this reflects the intensity of the attack). Since each injury is a malady that causes further penalty to the Injury Check, the more Injuries (and other maladies) a creature has, the more likely they are to suffer a Critical or Lethal Injury.

Natural 20

A creature that rolls a Natural 20 on an injury check does not take an injury, regardless of the normal result.

Severity of Injury
Resilience Check (after penalties)Severity
20+No Injury
10 to 19Moderate
0 to 9Severe
−10 to −1Critical
−11 or lessLethal


A creature must make a Injury Check when:

  • An attack reduces a creature's Current Hitpoint Total to 0 and causes them to become Disabled.
  • A creature suffers damage while they are Disabled.
  • Certain circumstances (i.e. Falling, Traps) and Powers may require a creature to make an Injury Check even if the creature is above 0 Hitpoints.