Injury Check
When a creature is reduced to 0 Hitpoints, it becomes Disabled and risks suffering a significant Injury. Each time the creature takes damage, including the attack that reduced the creature to 0 Hitpoints, it must make an Injury Check:
The result of the check determines the severity of the injury (See chart). If the creature already has one or more Maladies (i.e. Injuries, Diseases, etc), it suffers a cumulative -10 penalty to this check per malady it already has (i.e. -10 for one malady, -20 for two, etc.) An additional -10 penalty applies if the creature is already Disabled and the damage suffered from the attack exceeds its Healing Value (this reflects the intensity of the attack). Since each injury is a malady that causes further penalty to the Injury Check, the more Injuries (and other maladies) a creature has, the more likely they are to suffer a Critical or Lethal Injury.
Natural 20
A creature that rolls a Natural 20 on an injury check does not take an injury, regardless of the normal result.
Resilience Check (after penalties) | Severity |
---|---|
20+ | No Injury |
10 to 19 | Moderate |
0 to 9 | Severe |
−10 to −1 | Critical |
−11 or less | Lethal |
A creature must make a Injury Check when: