Weapon Properties
Weapon Properties
Aquatic
Aquatic: An Aquatic Weapon is a weapon that may be used underwater with no reduction in its efficacy (i.e. it suffers no penalties).
Attached
Attached: This weapon is attached to another piece of equipment.
Charging
Charging: When weilding this weapon, you gain a +2 bonus to attack rolls when you Charge, instead of the normal +1 bonus.
Defensive
Defensive 1: While wielding this weapon it grants a +1 shield bonus to AC & Touch.
Defensive 2: While wielding this weapon it grants a +2 shield bonus to AC & Touch.Disarming
Disarm: Grants a +2 item bonus to opposed checks when being used to Disarm.
Double
Double Weapon: May be treated as if you were wielding two weapons, one in each hand.
Grabbing
Grab: Grants a +2 item bonus to Grapple Checks when used to Grab an opponent. You may also use the weapon's reach when attempting to Grab an opponent.
Heavy
Heavy Weapon: If you make an attack with this weapon and miss all targets of the attack, you are Staggered until your next turn. Successful Attack Deflection against your attack does not cause you to become Staggered. Additionally, this weapon is considered to be a tool appropriate for attacking structures, and gains a +5 bonus to Demolition when used for this purpose.
Heavy Thrown
Heavy Thrown: This weapon may be used as a Ranged weapon. When using it to make a ranged attack, you substitute your Strength for Dexterity on the attack and damage rolls.
Knock-Out
Knock-Out: Attacks with this weapon always Subdue instead of dealing fatal damage.
Light Thrown
Light Thrown: This weapon can be thrown, using the Dexterity Modifier (DEXM) to determine the attack and damage rolls.
Multi-Shot
Multi-Shot: This is a Ranged Weapon that loads and shoots multiple shots before the weapon must be reloaded. The number of shots a Multi-Shot weapon can take is determined by the weapon (and indicated in parentheses).
Pain
Pain: A successful attack with this weapon that deals damage also deals Pain (1) for 10 segments. This pain effect does not stack with itself, but may stack with pain effects from other sources.
Parry
Parry: You get a +2 bonus to the opposed attack roll when you use this weapon with an Attack Deflection ability.
Pushing
Push: Grants a +2 item bonus to Grapple Checks when used to Push an opponent and increases the distance pushed by 5ft.
Reach
Reach: Has a long body and extends the wielder's reach by the reach of the weapon. The distance that the weapon extends reach is determined by the weapon (and indicated in parentheses). Wielding a reach weapon does not increase the area that you Threaten.
Restraint
Restraint: When you make a Ranged Basic Attack with this weapon, you may forgo the weapon's damage to instead Restrain the target [SE, ST 3d10 vs DEX].
Semi-Aquatic
Semi-Aquatic: A Semi-Aquatic weapon is a ranged weapon that may be used underwater, but is suffers a 50% reduction in range.
Strongbow
Strongbow: When making an attack with a Strongbow, substitute your Strength Power (STRP) for your Dexterity Power (DEXP) when determining damage. Additionally, Strongbows are designed for creatures with a specific Strength attribute score, which both limits the amount a creature's Strength Modifier can apply to damage (when using a bow designed for a creature of lower Strength) and prevents creatures of lower strength from using them effectively. This means that Strongbows must typically be made specifically for the creature who will wield it.
Subdual
Subdual: Weapons with this property do not suffer the -2 penalty to attacks when attempting to subdue an opponent.
Sundering
Sundering: Grants a +2 bonus to the opposed check when being used to Sunder.
Tripping
Trip: Grants a +2 bonus to Grapple Checks when attempting to knock an opponent prone. You may use the reach of the weapon when determining your reach with the Trip. When a weapon with this property is used in mounted combat, a successful Trip knocks the rider from their mount.
Unblockable
Unblockable: Weapons with this property gain a +4 bonus to Attack Rolls made to defend against Attack Deflection.
Versatile
Versatile: A versatile weapon has 2 or more different attack methods, each with different Attack Speeds, Damage, Precision, Armor Negation, etc. Either method may be used when making an attack with this weapon.