Power:Alchemical Shot

Alchemical Shot
Arbalist Class Feature
Standard Action [REC Weapon Speed]
Cost: Special*
Limitation: You use your knowledge of Alchemy to enhance your shots. Make an attack:
Range: Weapon Range
Target: One creature within range
Attack: Ranged Weapon P vs. AC
Hit: The target is subject to one of the following effects, depending on your choice of shot:
  • Flaming Shot [4 Stamina]:Deal Weapon[5 WD] Fire damage.
  • Freezing Shot [4 Stamina]: Deal Weapon[5 WD] Cold damage.
  • Caustic Shot [4 Stamina]: Deal Weapon[5 WD] Caustic damage.
  • Slippery Shot [4 Stamina]: Deal Weapon[4 WD] damage and the target is covered in a Slippery Grease [SE, ST 4d10 vs DEX]. Whenever the target attempts to use an item, it must make a Dexterity Test [AT 4d10 vs DEX] or drop the item at its feat.
  • Venomous Shot [4 Stamina]: Deal Weapon[4 WD] and the target suffers ongoing 10 Necrotic damage every 10 segments [SE, ST 4d10 vs CON]. Alternatively, you may apply a specific Poison instead of dealing ongoing Necrotic damage.
Augment, Damaging Alchemical Shot
[Martial Rank 7]
Stacking [Ranks 7, 9, 11, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage of your Alchemical Shot by 1 WD.
Master Augment, Greater Alchemical Shot
[Arbalist II]
Effect: You may now choose one of the following shots, in place of the options above.
  • Burrowing Shot [4 Stamina]: Gain a +5 bonus to Armor Negation for the Shot. On a hit, deal Weapon[4 WD] damage.
  • Sticky Shot [5 Stamina]: Deal Weapon[4 WD] and the target is Restrained [SE, ST 5d10 vs STR].
Master Augment, Superior Alchemical Shot
[Arbalist III]
Effect: You may now choose one of the following shots, in place of the options above.
  • Concussive Bolt [5 Stamina]: Deal Weapon[4 WD] Force damage and the target is Blinded and Stupefied [SE, ST 5d10 vs CON].