Cheap Shot

Cheap Shot
Basic Martial Technique [Lunge]
Prerequisites: Martial Rank 1
Disciplines: Scoundrel
Standard Action [REC Weapon Speed]
Cost: 1 Stamina
Effect: You see an unguarded area that you exploit, regardless of any personal sense of honor, and cause maximum suffering to your enemies. Make an attack:
Range: Melee
Target: One Creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] damage and the target suffers Pain (1) for 1d4 rounds.
Special: If the weapon already has the Pain quality, increase the level of Pain by 1 degree, imposing Pain (2).
Master Augment, Elemental Infusion
[Martial Rank 4, Magic Item]
Requirement: You must be wielding a weapon that deal Elemental Damage.
Effect: On a hit, the target suffers ongoing damage equal to [2 x Martial Rank] every 10 segments until it is no longer in Pain. This ongoing damage is of the same type that your Weapon deals.
Augment, Greater Cheap Shot
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.
Master Augment, Superior Cheap Shot [Stance]
[Martial Rank 2]
Requirement: You must be utilizing the Sucker Punch Stance.
Effect: On a hit, increase the duration of the Pain effect by 1 round.
Master Augment, Humiliation [Stance]
[Martial Rank 2, Fear, Mind-Affecting]
Requirement: You must be utilizing a Stalker Stance.
Cost: 2 Stamina
Effect: On a hit, you may make a Coercion check vs the target's Bravery. If you succeed the check, deal 1 Morale Damage to the target.
Master Augment, Distant Cheap Shot [Stance]
[Martial Rank 2]
Requirement: You must be utilizing a Marksman Stance.
Effect: This technique may now be used at range with a Ranged Weapon (provoking opportunity as normal).
Master Augment, Play To Win [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Pressing Gang Stance.
Cost: 2 Stamina
Effect: You may now target one or two creatures.
Master Augment, No Mercy [Stance]
[Martial Rank 4]
Requirement: You must be utilizing the Devil's Barb Stance.
Effect: On a hit, increase the level of Pain by one degree, imposing Pain (2). If the weapon already has the Pain quality, you now impose Pain (3).