Circle of Healing
Circle of Healing
Magic Resistance: Yes
Prerequisites: Divine Rank 6, Cure Wounds Prayer
Disciplines: Creation
Potency: [1d8 + Divine Rank]
Cast Action [CT 3, REC 3]
Components: S, M
Cost: 2 Resolve
Range: 50 ft.
Target: Up to three creatures within range.
Effect: With a sudden flash, the image of a light blue, pulsing heavenly circle appears under your allies, filling them with restorative energy. Each target may burn 1 Stamina to regain hitpoints equal to [its Healing Value + your Divine Might]. This also removes any Save Ends Bleed effects.
Master Augment, Circle of Radiance
[Divine Rank 6]
Cost: 1 Stamina Burn per Target
Effect: Instead of healing an ally, you may channel positive energies to damage an undead creature. This replaces the primary effect. Make an attack:
Range: 50 ft.
Target: Up to Three undead creatures within range.
Attack: Devotion P vs. Will
Hit: The target takes 1d8 Radiant damage per Divine Rank.
Special: If you have the Healing Sphere, increase the damage dealt on a hit by your Divine Might.
Augment, Widen Circle of Healing
[Divine Rank 7, Stacking]
Stacking [Rank 7, 8, 9, etc]: This augment may be used multiple times and is limited by your Divine Rank.
Effect: Increase the number of targets you can affect by 1.
Master Augment, Circle of Life
[Divine Rank 7]
Requirement: You must be utilizing the Circle of Radiance augment.
Cost: CT +3
Effect: Your Circle of Healing can both Heal Allies and deal damage to Undead. You are still limited in your number of targets, splitting the total targets between those you wish to heal and those you wish to harm.