Hold Monster

Hold Monster
Magic Resistance: Yes
Advanced Eldritch Spell [Magical, Perceptive]
Prerequisites: Eldritch Rank 4
Disciplines: Enchantment
Potency: [1d8 + Eldritch Rank]
Cast Action [CT 4, REC 6]
Components: V, S
Cost: 4 Resolve
Effect: Seizing upon the will of your enemy, you wrap their mind in Eldritch Energies, taking away their ability to act. You paralyze an enemy, preventing it from taking any actions. Make an attack:
Range: 50 ft
Target: One living creature of medium size or smaller within range
Attack: Arcana P vs. Will
Hit: The target is Paralyzed [SE 4d10 vs CHA].
Master Augment, Binding Will
[Eldritch Rank 7]
Cost: 1 Resolve
Effect: Increase the saving throw by one die [STP 1d10].
Master Augment, Hold Behemoth
[Eldritch Rank 6]
Stacking [Eldritch Rank 6, 7, 8, etc.]: This augment may be applied an unlimited number of times.
Cost: 1 Resolve
Effect: Increase the size of creature that you may affect by one size category.
Master Augment, Mass Hold
[Eldritch Rank 6]
Stacking [Eldritch Rank 6, 9, 12, etc.]: This augment may be applied multiple times and is only limited by your Eldritch Rank.
Cost: 2 Resolve
Effect: You may affect an additional target with this power.
Master Augment, Strangle Hold
[Eldritch Rank 7, Psychic]
Cost: 3 Resolve
Effect: Every time a creature fails a Saving Throw against this Paralysis effect it suffers 5 Psychic damage.