Lay on Hands
Lay on Hands
Magic Resistance: Yes
Standard Action [REC 4]
Potency: [1d6 + Divine Rank]
Cost: 1 Stamina Burn
Limitation: Once per round
Range: Touch
Target: One willing, living creature
Effect: You lay your hands upon an injured creature and it is healed. Choose one of the following healing options:
- Heal Wounds: The target regains hitpoints equal to [its Healing Value + Divine Might]. This also removes any Ongoing Bleed effects.
- Heal Weariness: The target regains 4 Spent Energy. This ability may only be used once per creature per Short Rest.
- Heal Condition: The target may make a single saving throw and may reduce the difficulty of the Saving Throw by 1d10 [STB 1d10]. This is a Power bonus.
Master Augment, Vanquish Undead
[Divine Rank 2]
Effect: Instead of helping an ally, you channel positive energies to damage an undead creature. This replaces the primary effect. Make an attack:
Range: Touch
Target: One Undead creature
Attack: Devotion vs. Touch
Hit: The target takes 1d8 Radiant damage per Divine Rank.
Master Augment, Greater Lay on Hands
[Divine Rank 5]
Effect: Your healing powers increase. You may now instead choose one of these healing options:
- Greater Heal Wounds: The target regains hitpoints equal to [(2 x its Healing Value) + Divine Might]. This also removes any Ongoing Bleed or Blood Loss effects. Additionally, the target may make a Resilience check at a +5 bonus to attempt to heal a single Injury. This ability cannot be used to heal a Lethal Injury.
- Greater Heal Weariness: The target regains 1 Burnt Energy. This ability may only be used once per creature per Short Rest.
- Remove Disease: The target is automatically cured of all mundane diseases.
- Cure Magical Disease: The target may roll a Resilience check against a single disease (which may be magical, etc) with a +5 bonus vs the DC of the disease. If the check succeeds, the target is cured of the Disease.