Summon Lesser Hellspawn

Summon Lesser Hellspawn
Magic Resistance: No
Basic Eldritch Spell [Magical, Perceptive, Summon]
Prerequisites: Eldritch Rank 3
Disciplines: Conjuration
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 8, REC 1]
Components: V, S, F (Black Beeswax Candle [Uncommon, 1 gp])
Cost: 2 Stamina
Duration: 1 moment or until dismissed, dispelled or disrupted.
Range: 40 ft.
Effect: You open up a portal to the lower planes for a brief moment, and summon a small hellspawn creature to a location within range. The hellspawn is autonomous, but follows your commands to the best of its ability. You may mentally command the creature as a Free Action, otherwise it will continue to follow your last order. The hellspawn takes actions and functions as a Summoned Creature.


The Hellspawn has the following statistics, with a level modifier equal to your own.

Lesser Hellspawn
Tiny Devil [Evil]
Awareness: 14 [Devilsight]
Hitpoints/Resilience: 20/+2
Initiative: 1d10|(14 + LVLM)
Attributes/Saving Throws: Str 10/11, Dex 17/18, Con 11/12, Int 10/12, Wis 13/15, Cha 14/16
Properties
  • Hellspawn Resistances: DR (5) to Weapon Damage (overcome by Silver or Good). Immune to Fire damage and Poison. DR (5) to Caustic and Cold damage.
Defenses:
Glance/Hit AC: [13 + LVLM] / [15 + LVLM]
Touch: 14 + LVLM
Fortitude: 12 + LVLM
Reflex: 15 + LVLM
Will: 14 + LVLM
Grapple: -3 + LVLM
Movement
  •  Shift 5ft
  •  Skirmish 25ft
  •  Fly (Hover) 45ft
Skills: Deception [+4], Investigation [+4], Listen [+3], Spot [+5], Stealth [+16]
Philosophies: Physical Rank 1, Mental Rank 2, Infernal Rank 3
Standard Actions [2 AP]
[7+LVLM] vs AC (ArN 1)
1d4 + 3 Slashing damage
Melee Reach 5ft
Special Actions [3 AP]
[5+LVLM]P vs Reflex
Vile Bolt  [Evil]
3d4 + 3 Vile damage
Range 100ft • One Creature in Range
On a Hit the target is Weakened [SE, ST 3d10 vs CON]
Special: At Ranks 4, 5, 6, etc, increase the damage by 1d4 and the potency by 1. At Rank 6, increase the Saving Throw by 1d10.
Augment, Infernal Flesh
[Eldritch Rank 4, Stacking]
Stacking [Rank 4, 5, 6, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the summon's hitpoints by 5.
Augment, Lasting Summons
[Eldritch Rank 4]
Cost: Change the base cost of this spell from 2 Stamina to 1 Stamina Burn
Effect: Change the duration to 1 phase.
Master Augment, Bile Wave
[Eldritch Rank 4]
Effect: Your hellspawn can spray a wave of acid over its opponents, gaining the following Special Attack:
Special Actions [3 AP]
[5+LVLM] vs Reflex
Acid Spray  [Caustic]
4d4 + 3 Caustic damage
Area 15ft Cone • All Creatures in Area
Special: At Ranks 4, 5, 6, etc, increase the damage by 1d4 and the potency by 1. At Ranks 6, 8, 10, etc, increase the length of the cone by 5ft.
Augment, Rending Claws
[Eldritch Rank 5]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by the Hellspawn's Claws attack by 1d6.
Master Augment, Sinister Circle
[Eldritch Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 2 Stamina
Effect: You may summon one additional Lesser Hellspawn.
Special: You may not combine this augment with the Persistent Hellspawn augment.
Master Augment, Hellish Artillery
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 9, 12, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Your Hellspawn's Vile Bolt may target one additional creature.