Summon Lesser Hellspawn

Summon Lesser Hellspawn
Magic Resistance: No
Basic Eldritch Spell [Magical, Perceptive, Summon]
Prerequisites: Eldritch Rank 3
Disciplines: Conjuration
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 8, REC 1]
Components: V, S, F (Black Beeswax Candle [Uncommon, 1 gp])
Cost: 2 Stamina
Duration: 10 rounds or until dismissed, dispelled or disrupted.
Range: 40 ft.
Effect: You open up a portal to the lower planes for a brief moment, and summon a small hellspawn creature to a location within range. The hellspawn is autonomous, but follows your commands to the best of its ability. You may mentally command the creature as a Free Action, otherwise it will continue to follow your last order. The hellspawn takes actions and functions as a Summoned Creature.


The Hellspawn has the following statistics, with a level modifier equal to your own.


Lesser Hellspawn
Tiny Devil [Evil]
Awareness: 14
Hitpoints/Resilience: 20/+2
Initiative: 1d10|(14 + LVLM)
Attributes/Saving Throws: Str 10/11, Dex 17/18, Con 11/12, Int 10/12, Wis 13/15, Cha 14/16
Properties
  • Hellspawn Resistances: DR (5) to Weapon Damage (overcome by Silver or Good). Immune to Fire damage and Poison. DR (5) to Caustic and Cold damage.
Defenses:
Glance/Hit AC: [13 + LVLM] / [15 + LVLM]
Touch: 14 + LVLM
Fortitude: 12 + LVLM
Reflex: 15 + LVLM
Will: 14 + LVLM
Grapple: -3 + LVLM
Movement
  •  Shift 5ft
  •  Skirmish 25ft
  •  Fly (Hover) 45ft
Skills: Deception [+4], Investigation [+4], Listen [+3], Spot [+5], Stealth [+16]
Philosophies: Physical Rank 1, Mental Rank 2, Infernal Rank 3
Standard Attack [2 AP]:
  • Claw [Grapple]: [7+LVLM] vs AC, 1d4+3 Slashing damage, ArN 1
Special Attacks [3 AP]:
  • Vile Bolt: Targets one creature within 100ft, [5 + LVLM] vs Reflex. On a hit, the target suffers 3d4+3 Vile damage and is Weakened [SE, ST 3d10 vs CON]. At Ranks 4, 5, 6, etc, increase the damage by 1d4. At Rank 6, increase the Saving Throw by 1d10.
Augment, Infernal Flesh
[Eldritch Rank 4, Stacking]
Stacking [Rank 4, 5, 6, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the summon's hitpoints by 5.
Augment, Lasting Summons
[Eldritch Rank 4]
Cost: Change the base cost of this spell from 2 Stamina to 1 Stamina Burn
Effect: Change the duration to 1 phase.
Master Augment, Bile Wave
[Eldritch Rank 4]
Effect: Your hellspawn can spray a wave of acid over its opponents, gaining the following Special Attack:
  • Acid Spray [3AP]: Targets all creatures in 15ft cone, [5+LVLM] vs Reflex. On a hit, the target suffers 4d4+3 Caustic damage. At Ranks 6, 8, 10, etc, increase the length of the cone by 5ft.
Augment, Rending Claws
[Eldritch Rank 5]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by the Hellspawn's Claw attack by 1d6.
Master Augment, Sinister Circle
[Eldritch Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 2 Stamina
Effect: You may summon one additional Lesser Hellspawn.
Special: You may not combine this augment with the Persistent Hellspawn augment.
Master Augment, Hellish Artillery
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 9, 12, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Your Hellspawn's Vile Bolt may target one additional creature.