Thieves' Crown
Thieves' Crown
Prerequisites: Martial Rank 2
Disciplines: Scoundrel
Standard Action [REC Weapon Speed]
Cost: 2 Stamina
Requirement: You must be wielding a Bludgeoning Weapon.
Effect: Sometimes, a good old fashioned club to the head is just as good as any fancy trick of swordplay. You knock your opponent over the head, dazing him for a few moments. Make an attack:
Range: Melee
Target: One creature
Attack: Melee Weapon vs. AC
Hit: Weapon[1 WD] and the target is Dazed for 1d4+1 segments.
Master Augment, Magical Crown
[Martial Rank 4, Magic Item]
Requirement: You must be wielding a Magic Weapon.
Effect: On a hit, the target's head becomes wreathed in glowing motes of light. If cannot benefit from Concealment until it is no longer Dazed and the motes disappear.
Augment, Greater Thieves' Crown
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be used multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.
Master Augment, Royal Sucker [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Sucker Punch Stance.
Effect: Increase the damage on a hit by 1 WD.
Master Augment, Clobber [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Delaying Defense Stance.
Effect: Increase the duration of the Daze by 1 segments.
Master Augment, Pommel Strike [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Duelist Stance.
Effect: You may use any melee weapon to make the attack (not just a bludgeoning weapon).
Master Augment, Knockout [Stance]
[Martial Rank 3]
Requirement: You must be utilizing a Stalker Stance.
Cost: 4 Stamina
Effect: If the target is unaware of you and Surprised, on a hit it is knocked Unconscious [SE, ST 5d10 vs CON] instead of Dazed.
Master Augment, Stunning Impact [Stance]
[Martial Rank 7]
Requirement: You must be utilizing the Cunning Exploit Stance.
Effect: On a hit, the target is Stunned instead of Dazed.