Turn Hellspawn
Turn Hellspawn
Magic Resistance: No
Prerequisites: Divine Rank 4, Lawful Good Alignment
Disciplines: Savior
Potency: [1d4 + Divine Rank]
Standard Action [REC 7]
Cost: 4 Resolve
Requirement: You must be wielding a Divine Symbol
Effect: You invoke the power of your deity to render Hellspawn creatures powerless. Make an attack:
Range: 10ft per Divine Rank
Target: Up to three Devils, Demons, Daemons, or other Hellspawn within range.
Attack: Devotion vs. Will
Hit: 2d8 + Divine Might Holy damage and the target Flees [5 x ChaP]ft. If the target's Infernal Rank is strictly less than your Divine Rank, the target does not flee and is instead Paralyzed [SE, ST 4d10 vs CHA]. If the target is Possessing another creature, it is forced out of the creature's body.
Special: You may target a hellspawn creature that is possessing another creature. If you hit the target, it is ejected and is no longer possessing the creature.
Master Augment, Destroy Hellspawn
[Divine Rank 5]
Requirement: The target must be Paralyzed, resulting from a previous use of Turn Hellspawn.
Cost: 2 Resolve
Effect: If the target's Infernal Rank is equal to or less than your [Divine Rank - 4], the target is destroyed on a hit.
Augment, Greater Turn Hellspawn
[Divine Rank 6, Stacking]
Stacking [Divine 6, 8, 10, etc]: This augment may be applied multiple times and is limited by your divine rank.
Effect: Increase the damage dealt by 1d8.
Augment, Mass Turn Hellspawn
[Divine Rank 6, Stacking]
Stacking [Divine 6, 8, 10, etc]: This augment may be applied multiple times and is limited by your divine rank.
Cost: 1 Resolve
Effect: You may affect an additional target.
Master Augment, Superior Turn Hellspawn
[Divine Rank 7]
Cost: 1 Resolve
Effect: Increase the saving throw by one die [STP 1d10].