Necrophidian

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Necrophidian Characteristics
Rating: 1X
Size: Large
Min. Level 4
Type: Construct
Hitpoints: 5 + CONM + DEXM + 7 per level
Attributes: +6 DEX, +4 CON, Cha 1
Defenses: +2 Ref
Languages: Common
Stamina: 4
Resolve: 2
Philosophy Ranks: Rank 4 Physical, Rank 1 Mental
Alignment: Unaligned
Habitat: Any land or underground
Senses:
Primary Senses: Sight (Darkvision)
Secondary Senses: Hearing
Tertiary Senses: Touch
Skills
Racial Skill List: Stealth, Awareness, Spot, Listen, Search, Climb
Focused Skills: Choose 4 Racial Skills to Focus
Skill Points:
  • Gain 4 skill points to spend in racial skills.
  • Gain 2 additional skill points to spend in any skill.
Movement Modes
  • Shift 5 ft/ 2 seg
  • Skirmish 30 ft/ 3 seg
  • Overland 30 mi/day
Racial Features
  • Natural Weapon Bite [Rec 7]: +3 att, 1d8+DEXM and Slowed [SE, ST 3d10 vs CON], ArN 2, Crit 5/5%. If the target does not save within 20 segments, the target is Paralyzed.
  • Entrancing Dance [Rec 6, Mind-affecting]: 30 ft, all creatures within range, Dexterity vs Will, Hit: The target is Dazed for 2d4 rounds or until the target is attacked. While a creature is subject to this Daze, the Necrophidian gains a +4 racial bonus to attack against the creature (includes advantage granted by Dazed condition). A creature can avert its eyes to avoid becoming entranced, granting it a +5 racial bonus to its Will defense.
  • Natural Armor 6
  • Resistance Piercing (Imm.), Slashing (50%), Poison (Imm.), Immune to Disease, Mind-affecting, Paralysis.
  • Lifeless: A construct does not need to sleep, eat or breathe and is not considered a living creature. Therefore is not affected by any conditions or effects dependent on any of these features.

Necrophidian Types

Level: 4
XP: {{{XP}}}
Description: A skeletal construct with the body of a snake topped with a human skull. It Dazes its opponents before delivering a paralyzing bite.
Keywords: Construct
Habitat: Any land or underground.