Healer of the Lifespring

"Do not be afraid, my friend. No harm will come to you while you are in my care. Well…..actually it might, but I promise I shall fix it right away."
——Anthus, a Healer of the Lifespring

There are clerics, and then there are dedicated patrons of life and restoration. The Healer of the Lifespring has dedicated their life to the noble pursuit of healing the injuries of their allies. Because of following this path, they are highly sought after by adventuring parties, but such a person has been known to have very specific guidelines for the conduct of said adventurers, and as such these relationships do not last for long. Healers of the Lifespring can be indiscriminate in who they help, and choose to focus instead on the greater good, keeping those around them healthy and strong. This can sometimes hinder as much as it helps, but it is this selflessness and non judgemental behavior that makes such a person welcome just about anywhere except a necromancer’s dungeon. In many cultures, it is even considered to be a great mark of shame or depravity to strike a Healer of the Lifespring, even on an open battlefield, for all that witness understand that should they fall, nobody’s wounds will be getting healed that day.

The Healer of the Lifespring is a three-stage Talent.

Healer of the Lifespring I

Patrons of this talent learns how to summon the Altar of Lifespring. It is through this miraculous power that they can heal the wounds and injuries of all who approach with the power of his belief. All an individual need do is stand in the mystical waters that spring forth, and they will be cured of their physical ailments. In addition to this, their skill in healing with magic and mundane methods also improves dramatically.

Prerequisites

  • Divine Rank 5
  • Access to the Healing Sphere
  • Mental Rank 3
  • Cost: 3 destiny points

Features

♦ Healer's Boon
Count your Divine Rank as one rank higher when utilizing Divine Prayers with the Healing keyword. This ability does not augment the Altar of Lifespring ability (below).
♦ Healing Hands
Gain a +2 talent bonus to First Aid Skill checks.
♦ Altar of Lifespring
Gain the Altar of Lifespring Prayer
Altar of Lifespring
Magic Resistance: Special
Healer of the Lifespring Class Feature [Healing]
Standard Action [CT 4, REC 3]
Potency: [1d8 + Divine Rank]
Cost: 2 Stamina Burn
Limitation: You may only have one instance of this power active at a time.
Duration: 1 Round or until dismissed, dispelled or disrupted.
Upkeep: Free Action, Spend 1 Stamina to increase the duration by 1 round.
Range: 20 ft.
Effect: You summon an Altar of Lifespring within range. The altar occupies a 5ft space and healing waters flow along the ground from it, creating a 20 ft radius area of regeneration. While in contact with the waters, all living humanoids gain Regeneration (5). The flow of the water is subject to terrain, and will therefore be stopped by walls or fall down cliffs. Additionally, while the altar is active, the caster may utilize the following action:
Lifespring Healing [Healing]
Immediate Action
Target: One creature in contact with the Lifespring waters.
Effect: The target regains its Healing Value (HV) in Hitpoints.
Special: The altar can be attacked. It has Defenses of 10 and hitpoints equal to your [Divine Rank x 20]. If the altar looses all its hitpoints it is destroyed. If a target has Magic Resistance, it may negate the Lifespring Healing ability but not the Regeneration granted by the Altar.
Master Augment, Greater Altar
[Healer of the Lifespring II, Divine Rank 6]
Stacking [Rank 6, 8, 10]: This augment may be applied a number of times and is only limited by your Divine Rank.
Effect: Increase the range of this prayer by 20 ft and the radius of the water's area by 10 ft. Additionally, increase the altar's hitpoints by 10 per Divine Rank.
Master Augment, Stronger Lifespring
[Healer of the Lifespring II, Divine Rank 6]
Stacking [Rank 6, 8, 10]: This augment may be applied a number of times and is only limited by your Divine Rank.
Effect: Increase the regeneration granted by the Lifespring by 5.
Master Augment, Curing Lifespring
[Healer of the Lifespring III, Divine Rank 7]
Cost: 2 Stamina Burn
Effect: When you use the Immediate Action granted by this power, the target may also make a Resilience check at a +5 bonus to attempt to heal a single Injury.

Healer of the Lifespring II

The Healers of the Lifespring increase in their healing power, their healing spells channeling additional energies and they improve in their skill with First Aid, having learned much from healing the wounds of their allies. Additionally, they gain the power to stop creatures from dying through force of will alone, instantly healing the wounds of fallen comrades just enough to keep them stable.

Prerequisites

Features

♦ Healer's Grace
When utilizing a Divine Prayer with the Healing keyword, gain a Talent bonus to the Healing granted equal to your Divine Rank. This does not grant a bonus to Regeneration or Fast Healing abilities.
♦ Sustaining Aura
Gain an Aura (30 ft). Creatures within this aura automatically succeed Saving Throws made against Bleed effects.
♦ Greater Healing Hands
Gain an additional +2 talent bonus to First Aid Skill checks (bringing the total talent bonus granted by this Talent chain to +4).

Healer of the Lifespring III

The healer’s gift for restoration becomes fully realized. Their skill at aiding the injured improves yet again, both magically and practically. They even learn to reduce the drain that summoning the Altar of Lifespring takes on their reserved power.

Prerequisites

Features

♦ Efficient Altar
One per day, reduce the initial cost of your Altar of the Lifespring ability by 2 Stamina Burn (minimum 0 Stamina Burn). This does not affect the Upkeep cost of the power.
♦ Master of Healing
When you utilize a Divine prayer with the Healing keyword, grant a +5 bonus to any Resilience check granted to the target to attempt to heal one or more Injuries.
♦ Superior Healing Hands
Gain an additional +2 talent bonus to First Aid Skill checks (bringing the total talent bonus granted by this Talent chain to +6).