Master Archer

"Hey look at dat! Dey stuck Rufus up on dat tree dere wit an arrow! Seems like lotta hassle justa make a poi-"
——Grunk, orc warrior falling into a trap

The Master Archer training has been speculated to originated from the Elves, although this has not been confirmed. Highly skilled archers exist in many cultures, from wooded areas to mountains to large cities. This breed of warrior can be utilized as a soldier, hunter or sportsman.

This talent has three tiers of mastery designed to help a ranged combatant excel at attacking from a distance quickly, as well as learn to counter some of the weaknesses of a ranged combat style.

Master Archer I

Masters of the bow should have excellent dexterity and good physical strength for the pull of their weapon of choice. These fighters must learn how to move swiftly, aim for far away targets while also being able to asses nearby threats. While it is deemed impractical to fight at close range with a bow, a skilled Master Archer places no such limit on himself and learns to fight from any distance. Not only do they excel in speed, accuracy and awareness, but they also develop their power. Stories have been told near and far of great bowmen who could punch an ordinary arrow through a wall of stone one foot thick. These tales are not rumors or an exaggeration of the truth. This feat is the last part of the final test of a Master Archer.

Prerequisites

Features

♦ Great Shot
Gain a +2 Class Bonus to damage with Bows (this damage is adjusted by your weapon's multiplier as normal).
♦ Far Shot
When wielding a Bow you are proficient with, increase the weapon's base range by 50%.
♦ Practiced Shot
When making an attack with a Bow, you may roll 2d10 instead of 1d20 for the attack roll.
♦ Skewered Shot
Gain the Skewered Shot ability.
Skewered Shot
Master Archer Class Feature
Standard Action [REC Weapon Speed]
Cost: 3 Stamina
Requirement: You must be wielding a Bow and you must be utilizing a Marksman Stance.
Effect: You pull on your bow hard, causing an arrow to fly through multiple enemies, piercing each one in turn. Make a single attack roll and compare it to all targets:
Range: Range Weapon
Target: Up to three creatures in a line, within range.
Attack P: Melee Weapon vs. AC
Hit: Weapon[4 WD] damage.
Special: Suffer a cumulative -2 penalty to attack for each target beyond the first.
Master Augment, Piercing Skewered Shot
[Master Archer II, Martial Rank 6, Stacking]
Stacking [Rank 6, 7, 8, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Cost: 1 Stamina
Effect: You may target one additional creature in a line.
Augment, Greater Skewered Shot
Stacking [Rank 7, 9, 11, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by 1 WD.

Master Archer II

The Master Archer who has advanced to this point has first and foremost increased the power and accuracy with which she fires her arrows. However, this is merely a bi-product of her real training: focus. The Master Archer can now easily maneuver around the distractions that typically plague most ranged combatants, ignoring an enemy pressing in closely while she aims, or an enemy attempting to hide from her narrowed gaze. In addition to these benefits, a Master Archer can now strike with such accuracy that her attacks can potentially disable an opponent.

Prerequisites

Features

♦ Improved Great Shot
Change the Class Bonus granted by Great Shot to +4.
♦ Adept Archer
Using a Bow to make a ranged attack while Threatened does not grant an Opportunity.
♦ Utility Shot
You may use the Disarm ability utilizing your Bow at a Range of 50ft (results of failed checks apply to the fired arrow instead of your bow).

Master Archer III

The speed with which a true Master Archer can react to and assail her foes is blinding to an untrained eye. She is as deadly with her bow as a warrior is with his sword, and can now strike at targets who underestimate her with ease. So great is her speed that she can even unleash multiple arrows at her targets with almost supernatural speed, just as easily as pointing a finger.

Prerequisites

Features

♦ Superior Great Shot
Change the Class Bonus granted by Great Shot to +6.
♦ Great Threat
When wielding a Bow you are proficient with, you Threaten a 10 ft area around you. You may use Ranged Basic Attack as an Opportunity Action.
♦ Instant Shots
Gain the Instant Shots ability.
Instant Shots
Master Archer Class Feature
Immediate Action
Cost: 4 Stamina and 2 Stamina Burn
Requirement: You must be wielding a Bow.
Effect: You move quickly, firing two shots before others can react. Make two attacks, on the same or different creatures:
Range: Weapon Range
Target: One creature
Attack: Ranged Weapon P vs. AC
Hit: Weapon[2 WD] damage.
Augment, Greater Instant Shots
[Martial Rank 8, Stacking]
Stacking [Rank 8, 11, 14, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt by each attack by 1 WD.