Dretch

Demon, Dretch
Level 3 (+2)
"Do not cross me, Bal'La'hal, or I shall chop up your limbs and feed them to my pet Dretches!"
——Graal, Demon Lord, threatening a lesser servant
The Dretch are small, emaciated looking demons with sickly yellow green skin and spines along their forearms and shins. They have small, sharp claws, usually caked with the dried blood of previous victims. Their skin appears stretched back, making them appear weak and sickly, with wide, probing yellow eyes.
Awareness
13
Senses
Darkvision, Mute
Initiative
10/1d10
Hitpoints: 20
Healing Value: 4
Resilience: +3
Morale
1
AC
14/14
Touch
13
Fort
14
Reflex
13
Will
13
Defenses
Resistances: Weapon (DR 5, overcome by Cold Iron and Good), Fire (Imm), Lightning (Imm), Caustic (50%), Cold (50%). Immune to Disease and Poisons & Toxins.
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
12 / 15
DEX
11 / 14
CON
14 / 17
INT
5 / 6
WIS
10 / 11
CHA
11 / 12
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+5 vs AC (ArN 0)
Claw Swipe
1d6 + 3 (avg 7) Slashing damage
Melee Reach 5ft • One creature within reach
The Dretch attempt to dig into its target's flesh with its small, jagged claws.
1d6 + 3 (avg 7) Slashing damage
Grapple -1
Special Attacks (3 AP)
+5 vs AC (ArN 0)
Scrabbling Claws  • Basic
2d6 + 3 (avg 10) Slashing damage
Melee Reach 5ft • One creature within reach
The Dretch rakes at its target frantically, attempting to shear flesh from the body.
+3 vs Fortitude
Cloud of Stench  [Supernatural] • Basic • Pot 1d4+2, MR No
Area 20 ft • All creatures within the area
Opening its mouth wide, and belching forth from its stomach, the Dretch releases a cloud of noxious gas affecting all those within 20 ft of it. On a hit, the target is Sickened [SE, ST 3d10 vs CON]
+3P vs Will
Demonfear [1/Rest]  [Magical, Fear, Mind-Affecting] • Basic • Pot 1d4+2, MR Yes
Range 50ft • One creature within range
The Dretch unleashes it innate magic into an unsuspecting mortal. On a hit, the target suffers 1 Morale Damage and is subject to Terror [SE, St 2d10 vs CHA].
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
Skills: Stealth R2 (+7), Listen R2 (+3), Spot R2 (+3), Hunting R1 (+2), Survival R2 (+5), Deception R2 (+3), Manipulation R2 (+3), Bravery R1 (+3), Intuition R1 (+1), Suspicion R2 (+3)
Feats: Heavy Hitter
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 2 Infernal
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +1, Brawn: +3
Equipment: None
Charm
-1
Coercion
0
Deception
+3
Manipulation
+3
Persuasion
-1
Aloofness
-1
Bravery
+3
Intuition
+1
Tolerance
0
Suspicion
+3
Social
Composure: 13
Languages: Infernal (Cannot Speak), Telepathy
Motives: Survival, Cruelty
Prejudices:


    Characteristics

    These creatures are nasty and mean spirited, but too weak to be threatening to most other devils, and therefore concentrate mostly on staying alive, inflicting pain when they get a chance. When on the mortal plane, they usually look for easy targets to torment: Halfling children, the elderly, pets, inanimate objects. They are also extremely stupid.

    History

    These miserable demons don't have much of a history, because no one in the lower planes has bothered to record it, and Dretchs are not literate. They have been used in many demon armies as fodder much in the same way Kobolds are treated by other mortal species, and it is unlikely this treatment will change any time soon.

    Culture

    Dretches tend to band together, not from a sense of community, but more for a desperate need for survival. If they have a culture, it could only be seen as one of self-loathing, hatred, and ignorance.