Drow Acolyte

Drow Acolyte
Level 5 (+3)
"Your entire purpose, your reason to exist, is to serve Lilith, and by proxy, our Matron. Learn your lessons well, my child, for ignorance is just as punishable as incompetence in the House of Spiders"
——Lessons commonly taught to a Drow Acolyte
The Drow Acolyte is a female Dark Elf taking her beginning steps towards becoming a Priestess of the Demon Goddess of her people. During this time, she learns many of the harsh lessons required to mold a potential priestess into a cunning, deceptive and vengeful servant of evil and depravity. Acolytes, like most Drow females, are horribly beautiful, dressed in the loose, revealing silk robes of their faith, daring onlookers to gaze upon them. None below their station do, however, as the Acolytes already exude a certain amount of malice in everything they do, exemplified by their practice with divine magics that summon poisonous spiders to devour their foes.
Awareness
17
Senses
Darkvision
Initiative
16/1d10
Hitpoints: 46
Healing Value: 9
Resilience: +2
Morale
1
AC
18/20
Touch
16
Fort
14
Reflex
15
Will
17
Defenses
Resistances: MR (1d4+2)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
9 / 10
DEX
13 / 14
CON
10 / 11
INT
13 / 19
WIS
14 / 20
CHA
14 / 20
Saving Throw Modifiers: +6 vs Sleep & Charm
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs AC (ArN 2)
Wicked Mace  [Magical]
1d8 - 1 (avg 4) Vile damage
Melee Reach 5ft • One creature
The Drow Acolyte fills its weapon with the Vile energy of the Spider Queen, and lashes out at its target.
1d8 - 1 (avg 4) Bludgeoning damage
Grapple +5
Special Attacks (3 AP)
+6P vs Fortitude
Deathly Spiders  [Magical] • Basic • Pot 1d4+3, MR Yes
2d8 + 2 (avg 11) Necrotic damage
Range 100ft • One creature within range
The Drow Acolyte unleashes phantoms spiders made of necrotic energies upon its target, eating through the flesh.
+6 vs Fortitude
Spider Wave  [Magical] • Basic • Pot 1d4+3, MR Yes
Area 15 ft Cone • All creatures within the Area
On a hit, the target is Sickened [SE, ST 3d10 vs CON]. If the target is already Sickened, it is instead Nauseated until it saves.
Sense Magic [1 AP]  [Magical]
Range 10ft • Any magical effect within range
The Drow can sense the presence of Magic within sight.
+7 vs AC (ArN 2)
Arachnosis [1/Rest]  [Magical, Poison] • Basic • Pot 1d4+3, MR No
4d8 + 2 (avg 20) Necrotic damage
Melee Reach 15ft • One creature within reach.
The Drow Acolyte calls upon its connection to the Spider Queen, and mutates it's arm into an avatar of one of her deadly legs, shooting out to stab through its victim before changing back. On a hit, the target suffers 1d4 Energy Damage.
Darkness [1/Day]  [Magical] • Basic • Pot 1d4+3, MR No
Range 50ft, Area 20ft diameter area within range • One object within range
The Drow calls upon its innate magic to cause an object to radiate darkness. This causes bright light to become dim and dim light to become completely dark. Creatures within the area of dim light have Partial Concealment, while those in complete darkness have Superior Concealment.
Faerie Fire [1/Day]  [Magical] • Basic • Pot 1d4+3, MR Yes
Range 100ft, Area 30ft diameter area within range • All creatures within the area
The Drow uses its innate magic with sinister skill. Targets become outlined in a dim glow for 5 rounds, overcoming the benefits of natural or magical forms of Concealment (as with Faerie Fire Invocation)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
40 ft
Overland Movement
30 mi/day
Qualities
  • Sunlight Sensitivity: When first exposed to Sunlight (or similarly bright light), te Drow is Blinded for 10 segments. Thereafter, the Drow suffers a -2 penalty to attacks and defenses and a -5 penalty to Spot checks and Awareness.
  • Magic Resistance: 1d4 + [Mental Rank]. At 11th level, this increases to 1d6 + [Mental Rank]. At 21st level, it increases to 1d8 + [Mental Rank]. (inc)
  • Elven Kin: Gain a +4 racial bonus to Balance checks and a racial bonus to saving throws vs. Sleep and Charm effects equal to twice their Mental Rank [STB 2x[Mental Rank]]. (inc)
  • Strength of Mind: +2 racial bonus to Will (inc)
Skills: Balance R1 (+6), Stealth R3 (+7), Listen R2 (+6), Spot R3 (+8), Alchemy R2 (+6), First Aid R2 (+6), Herbalism R2 (+6), Ritual Casting R4 (+10), Survival R2 (+5), Investigate R2 (+4), Eldritch Arts R1 (+4), Religious Arts R4 (+10), Charm R2 (+6), Coercion R3 (+7), Deception R2 (+6), Manipulation R1 (+4), Persuasion R2 (+6), Aloofness R2 (+6), Bravery R2 (+5), Intuition R3 (+8), Tolerance R2 (+6), Suspicion R3 (+8)
Feats: Tough, Mental Fortification
Philosophies: Rank 3 Mental, Rank 1 Physical, Rank 3 Divine
Combat Training: Cast 2, Melee 1, Parry 2, Fort 1, Reflex 1, Will 1
Wits: +8, Brawn: +2
Equipment: Leather Armor, Mace
Charm
+6
Coercion
+7
Deception
+6
Manipulation
+4
Persuasion
+6
Aloofness
+6
Bravery
+5
Intuition
+8
Tolerance
+6
Suspicion
+8
Social
Composure: 20
Languages: Drow, Undercommon
Motives: Serve the Spider Queen, Serve the Matron
Prejudices: