Dryad
Dryad
Dryad, CG Medium Fae
Simple Monster, XP 1000
Level 5 (+3)
"Nah, she’s real, I tell ya. Ever since that time I ain’t been able to even look at another woman. Yeah, I know she was a tree! Didn’t matter...I would have polished every inch of that fine oak every day if she’d asked me too."
——Retired Traveler
Dryad’s dress in light, skimpy clothing or nothing at all. They have fey characteristics, but their skin has a soft wooden appearance. The hair is long and green, with their bodies covered in green leafy patterns. They use their tie to the forest to charm those who would do it harm, or to send others who would help to deal with them. If forced to fight themselves, they can subdue their assailants with magic or form a bow from their own bodies to strike with arrows from a distance. Their impossible beauty and calm demeanor make them extremely pleasant to interact with, as long as you play by their rules.
Awareness
16
Senses
Low-Light Vision
Initiative
21/1d8
Hitpoints: 49
Healing Value: 9
Resilience: +2
Morale
2
AC
18/20
|
Touch
16
|
Fort
15
|
Reflex
17
|
Will
16
|
Defenses
Resistances: Weapon (5, overcome by Cold Iron)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
10 / 11
|
DEX
19 / 20
|
CON
11 / 12
|
INT
14 / 19
|
WIS
15 / 20
|
CHA
18 / 23
|
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+7P vs AC
Longbow
1d6 + 4 (avg 8) Piercing damage
Range 250ft
The Dryad grows a bow from her hand, and launches a piercing arrow.
+8 vs AC (ArN 1)
Wooden Dagger
1d6 + 4 (avg 8) Piercing damage
Melee Reach 5ft
The Dryad sprouts a sharp dagger made of wood and stabs an enemy.
1d6 + 0 (avg 4) Bludgeoning damage
Grapple +6
Special Attacks (3 AP)
+10P vs AC (ArN 1)
Sylvan Shot • Basic
2d6 + 4 (avg 11) Piercing damage
Range 250ft • One creature within range.
The Dryad enchants her arrow with a bit of fae magic, so it flies straight and true.
+6P vs Reflex
Entangling Vines [Magical] • Basic • Pot 1d4+4, MR Yes
Range 60ft • One creature within range.
The Dryad calls upon her connection with the earth to summon forth wild vines against her foes. On a hit, the target is Entangled [SE, ST 3d10 vs WIS].
Tree Stride [Supernatural, Teleport] • Basic • Pot 1d4+4, MR No
Range 500ft
The Dryad may move into the trunk of one tree and exit from the trunk of another tree within 500ft.
+6P vs Will
Sleep [Limit 1/Rest] [Magical] • Basic • Pot 1d4+4, MR Yes
Range 30ft • One creature within range.
A heavy drowsiness overcomes the target and it falls Asleep [SE, ST 4d10 vs WIS]. The target may be shaken awake by another creatures as a Standard Action [REC 5].
+6P vs Will
Fae Compulsion [Limit 1/Day] [Magical] • Basic • Pot 1d4+4, MR Yes
Range 30ft • One creature within range.
The Dryad may make a powerful suggestion for a creature to follow. The suggestion must be conveyed in two sentences or less, and cannot bring direct harm to the target or its allies (such as jump off a cliff or attack your companions). Hostile targets may make a Saving Throw [4d10 vs WIS] once per round to attempt to shake off the effects. Non-hostile creatures follow the suggestion until the task is completed or one hour has passed (whichever comes first).
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
50 ft
|
Overland Movement
30 mi/day
Qualities
- Tree Bound: The Life Force of the Dryad is bound to that of an Oak Tree, which also serves as their home. If the tree is harmed, the Dryad feels the pain physically. If their tree is destroyed, the Dryad dies. If the Dryad is forced away from her tree for an extended period of time (more than 500ft for more than 1d4 days), the Dryad becomes sick and dies, the tree slowly withering after her.
- Camouflage: In its natural forest environment, the Dryad gains a +5 bonus to Stealth checks. (inc)
- Bark Skin: The Dryad's skin is tough as bark, giving it Damage Reduction (5) to weapon damage, which is overcome by Cold Iron.
- Dryad Heartiness: The Dryad gains a +1 racial bonus to Fortitude and Reflex. (inc)
- Natural Armor: AC +2/+4 (inc)
Skills: Climb R2 (+4), Escape R2 (+7), Stealth R2 (+12), Swim R2 (+4), Listen R2 (+6), Spot R2 (+6), Animal Care R2 (+7), Farming R3 (+7), First Aid R1 (+4), Herbalism R2 (+6), Orienteering R2 (+6), Survival R2 (+5), Knowledge: Nature R3 (+8), Charm R3 (+9), Persuasion R2 (+6), Aloofness R3 (+9), Intuition R2 (+6)
Feats: Fast Initiative, Mental Fortification
Philosophies: Rank 2 Mental, Rank 1 Physical, Rank 4 Sylvan
Combat Training: Cast 1, Melee 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +6, Brawn: +2
Equipment: None
Charm
+9
|
Coercion
+2
|
Deception
+3
|
Manipulation
+3
|
Persuasion
+6
|
Aloofness
+9
|
Bravery
+2
|
Intuition
+6
|
Tolerance
+3
|
Suspicion
+2
|
Social
Composure: 20
Languages: Sylvan, Common, Elven
Motives: Protect the forest, flirt with mortals
Prejudices:
Dryad Characteristics
Dryad’s dress in light, skimpy clothing or nothing at all. They have fey characteristics, but their skin has a soft wooden appearance. The hair is long and green, with their bodies covered in green leafy patterns. They use their tie to the forest to charm those who would do it harm, or to send others who would help to deal with them. If forced to fight themselves, they can subdue their assailants with magic or form a bow from their own bodies to strike with arrows from a distance. Their impossible beauty and calm demeanor make them extremely pleasant to interact with, as long as you play by their rules.