Elf Scout
Elf Scout
Elf, U Medium Humanoid
Simple Monster, XP 600
Level 3 (+2)
"Swift as the wind, light as the leaf, strong as the oak."
——An Elf Scout, whispering a short mantra before firing upon an enemy.
Elf scouts are trained hunters, trackers and archers, typically entering elven militias and armies to defend the interests of their people and the forest. They favor light equipment, donning Light Armor and wielding a Shortbow and Longsword. They prefer to stay hidden while they observe their quarry, then strike from cover at a distance. If pressed, they are skilled in melee combat as well, but will always opt for a less confrontational solution to a problem if given the chance.
Awareness
17
Senses
Low-Light Vision
Initiative
16/1d8
Hitpoints: 27
Healing Value: 5
Resilience: +1
Morale
1
AC
16/18
|
Touch
14
|
Fort
14
|
Reflex
15
|
Will
14
|
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
13 / 15
|
DEX
16 / 18
|
CON
8 / 10
|
INT
9 / 10
|
WIS
13 / 14
|
CHA
12 / 13
|
Saving Throw Modifiers: +2 vs Sleep & Charm
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs AC
Long Sword
1d6 + 3 (avg 7) Slashing damage
Melee Reach 5ft • One creature
+6P vs AC
Shortbow
1d6 + 3 (avg 7) Piercing damage
Range 200ft • One creature
1d6 + 1 (avg 5) Bludgeoning damage
Grapple +5
Special Attacks (3 AP)
+6P vs AC (ArN 2)
Leafwind Arrow • Basic
1d6 + 5 (avg 9) Piercing damage
Range 200ft • One creature
Aiming carefully, the Elf Scout fires a special arrow made to fly faster and pierce deeper.
+6 vs AC (ArN 3)
Skillfull Strike • Basic
1d6 + 5 (avg 9) Slashing damage
Melee Reach 5ft • One creature
The Elf Scout focuses on its target, and sends a well-timed strike into its enemy's defenses.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
35 ft
|
Sprint
55 ft
|
Overland Movement
35 mi/day
Qualities
- Woodland Native: +4 bonus to Stealth in woodland or forested areas.
- Elven Perfect Balance: +4 bonus to Balance (inc)
- Elven Perception: +2 to Investigate (inc)
- Elven Quickeness: +1 bonus to Reflex. (inc)
- Sleep & Charm Resistance: Bonus to Saving Throws against Sleep and Charm effects equal to [2 x Mental Rank]. (inc)
Skills: Balance R3 (+9), Climb R2 (+3), Escape R3 (+6), Jump R2 (+5), Riding R2 (+5), Stealth R3 (+10), Swim R2 (+3), Tumble R3 (+7), Listen R3 (+7), Spot R3 (+7), Animal Care R2 (+5), Herbalism R1 (+3), Hunting R3 (+8), Martial Pract. R2 (+6), Charm R1 (+2), Deception R2 (+4), Aloofness R1 (+2), Intuition R2 (+5)
Feats: Fast Initiative
Philosophies: Rank 1 Mental, Rank 2 Physical, Rank 3 Martial
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +4
Equipment: Leather Armor, Long Sword, Shortbow
Charm
+2
|
Coercion
+1
|
Deception
+4
|
Manipulation
0
|
Persuasion
+1
|
Aloofness
+2
|
Bravery
-1
|
Intuition
+5
|
Tolerance
+1
|
Suspicion
+1
|
Social
Composure: 13
Languages: Elf, Common
Motives: Protect the Forest, Scout for threats
Prejudices: