Spore Fiend

Spore Fiend
Level 5 (+3)
"Vicious, malicious creatures, those damned Spore Fiends. Real Tasty, too."
——Bandaloo Blingbender, Gnomish Ranger
The ‘multi-mouthed mushroom’ is a commonly used term to describe this strange beast, because other than the four legs that hold it upright, that is exactly how it appears. The mouths themselves are not dangerous, but its powerful limbs and spore attacks are quite threatening to unsuspecting adventurers. These creatures cannot see or hear, and detect prey by sensing vibrations in the earth. Their preferred tactic is to coil their legs underneath their large mushroom caps and lay down, appearing almost exactly like an ordinary mushroom. When an unwary target approaches nearby, it launches a cloud of spores to halt or weaken them and assaults them with powerful strikes from its heavy blunted limbs.
Awareness
21
Senses
Tremorsense, Blind, Deaf
Initiative
21/1d10
Hitpoints: 50
Healing Value: 10
Resilience: +4
Morale
1
AC
16/17
Touch
16
Fort
15
Reflex
16
Will
15
Defenses
Resistances: Daze Resistance (2)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
14 / 21
DEX
17 / 24
CON
15 / 22
INT
9 / 10
WIS
14 / 15
CHA
12 / 13
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+7 vs AC (ArN 2)
Fungal Smash
1d8 + 2 (avg 7) Bludgeoning damage
Melee Reach 5ft • One creature
The Spore Fiend lifts its thick limbs and smashes them through its victims defenses.
1d8 + 2 (avg 7) Bludgeoning damage
Grapple +7
Special Attacks (3 AP)
+6 vs Fortitude
Dazzle Spores  [Supernatural] • Basic • Pot 1d4+4, MR No
Range 10ft • All creatures within range.
The Spore Fiend shakes violently for a moment, swelling up then releasing an explosion of shimmering plant matter. On a hit, the target is Dazed for 1d4+1 segments.
+6 vs Fortitude
Spore Rot  [Supernatural] • Basic • Pot 1d4+4, MR No
2d8 + 3 (avg 12) Necrotic damage
Range 10ft • All creatures within range.
The Spore Fiend's thick body swells up, then the creature vomits forth a cloud of sickly green fungus flecks. On a hit, targets are Sickened [SE, ST 3d10 vs CON].
+7 vs AC (ArN 2)
Spore Slam [1/rest]  [Supernatural] • Basic • Pot 1d4+4, MR No
3d8 + 4 (avg 18) Necrotic damage
Melee Reach 5ft • One creature
The Spore Fiend coats one of its limbs in a thick layer of putrid spores, and slams it into an enemy. On a hit, the target is Paralyzed [SE, ST 4d10 vs CON].
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
  • Blind & Deaf: The Fungal Beast does not have eyes or ears and depends entirely on its Tremorsense to locate and identify creatures.
  • Tremorsense: Gain a +2 Racial bonus to Touch and Awareness versus creatures in contact with the ground. Can perfectly perceive any creature in contact with the ground. (inc)
  • Natural Armor: AC +0/+1 (inc)
Skills: Balance R2 (+7), Stealth R5 (+12), Touch R5 (+18), Farming R3 (+8), Herbalism R3 (+7), Survival R4 (+10), Deception R1 (+2), Intuition R1 (+3)
Feats: Daze Resistance, Physical Fortification
Philosophies: Rank 1 Mental, Rank 4 Physical
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +10
Equipment: None
Charm
0
Coercion
+1
Deception
+2
Manipulation
0
Persuasion
+1
Aloofness
0
Bravery
+1
Intuition
+3
Tolerance
+1
Suspicion
+1
Social
Composure: 12
Languages: None, Telepathy
Motives: Spread Spores, Ambush Prey
Prejudices:


    Fungal Beast Characteristics

    The Fungal beast is an ugly creature that appears as a spongy quadruped with a dark, rubbery hide, and large patches of brightly colored mushrooms sprouting from its back. Underneath the lip of the mushroom, at both the front and back of the body, are toothless mouths that secrete a slow acting dissolving saliva in order to digest food. These same mouths are also responsible for excreting waste, which may have something to do with its perpetual foul temperament. It also has powerful limbs covered in foul, odorous spores that it uses to slam into its targets. The mushrooms on its back serve as its primary form of defense, however.

    Culture

    Fungal Beasts often huddle into small ‘patches’ in dark caves or dense swampland. While they do not have a sense of family or community, they have recognized that living and trapping food together often yields a much larger food store than would otherwise be possible. They are smart creatures, but their instincts and desires do not go beyond the acquisition and consumption of food.

    History

    Not considered as dangerous as some monsters given its relative strength, the Fungal Beast long ago earned its name for its ruthless and clever tactics in catching even experienced explorers and warriors off guard or isolated. By the time their comrades found them, their bodies had been all but dissolved, with only their equipment remaining amongst a patch of seemingly inert fungus. Only one great event in history marks the participation of a Fungal Beast. Centuries ago, in a Gnomish merchant city, an incident known as the “Day of Fungal Retribution” occurred. As the story goes, the gnomes of the area had taken to eating a certain rare mushroom found deep within a network of caves not too far away from the city. Much to their surprise, a freshly procured shipment of mushrooms suddenly revealed themselves as a small army of Fungal Beasts and slaughtered almost half of the civilians in the market before they were at last brought under control. Many believed that the attack was planned as a retaliation for the sheer number of delicacies that had been plucked from the caves. In reality, a misinformed merchant’s laborer was short on time for the morning’s shipment, and he and his crew foolishly gathered up a small bushel of sleeping Fungal Beasts, then brought them back to the market after a quick washing. It was right around the time the market opened and the hungry patrons filled in to barter for the day’s catch. The Fungal Beasts awoke and, realizing their good fortune, simply waited for the right moment to strike.