Half-Orc Garrison

Half-Orc Garrison
Simple Monster, XP 1600 per Group (5 Half-Orcs)
Level 8 (+4)
"Keep em’ marching! I don’t care if they’re hungry! They eat when they kill, everybody knows that!"
——Grask Brachfang, Half-Orc Commander
Half-Orc Garrisons probably represent one of the truest strength of the greenblood menace: numbers. These half breed warriors are loosely trained in martial combat, then equipped with low quality weapons and armor, poked with sticks and insulted, then sent out against the enemy to overwhelm them as a swarm of angry, savage frontline fodder. Given how most traditional full-blooded Orc tactics work the same way, it is little surprise that their somewhat more diverse offspring inevitably fall back to their roots.
Awareness
17
Senses
Darkvision
Initiative
14/1d10
Hitpoints: 8
Healing Value: 1
Resilience: +4
Morale
1
AC
19/21
Touch
16
Fort
18
Reflex
16
Will
14
Defenses
Resistances: Weapon (DR 1), Daze Resist (1)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 19
DEX
11 / 14
CON
15 / 18
INT
9 / 10
WIS
12 / 13
CHA
8 / 9
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+10 vs AC (ArN 2)
Battleaxe
1d8+5 (avg 9) Chopping damage
Melee Reach 5ft
+8P vs AC (ArN 2)
Shortbow
1d6+2 (avg 5) Piercing damage
Range 200ft
1d6+3 (avg 6) Bludgeoning damage
Grapple +7
Special Attacks (3 AP)
+10 vs AC
Mob Melee Attack
Make one attack on each target adjacent to one or more Half-Orcs. On a hit, deal 1d8+5 Chopping damage. Gain a +1 Power bonus to the Attack Roll and a +9 Power bonus to damage for each additional Half-Orc (beyond the first) adjacent to the target. If one or more Half-Orcs has advantages from flanking, apply the best bonus to this attack roll. (Basic)
+8 vs AC
Mob Ranged Attack
For each Half-Orc making a Ranged Attack, choose a single target. Make an attack roll for each target, gaining a +1 Power bonus to the attack for each Half-Orc beyond the first. On a hit, deal 1d6+2 Piercing damage, gaining a +5 Power to damage for each additional Half-Orc (beyond the first) attacking the target. (Basic)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
55 ft
Overland Movement
30 mi/day
Qualities
  • Monster Group: Each Half-Orc Garrison is comprised of 5 individual Half-Orc Soldiers, who attack cooperatively (see Mob Attack above), but are subject to attacks and damage individually.
  • Imposing: Gain a +2 racial bonus to Coercion checks. (inc.)
  • Orcish Hide: Damage Reduction to Weapon Damage equal to [½ x Physical Rank]. (inc.)
  • Thick Headed: Daze Resistance (1). (inc.)
  • Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Rank 2 Balance [+3], Rank 2 Climb [+4], Rank 2 Jump [+3], Rank 2 Riding [+2], Rank 1 Stealth [+0], Rank 1 Swim [+2], Rank 3 Listen [+6], Rank 4 Spot [+8], Rank 1 Orienteering [+2], Rank 1 Survival [+3], Rank 2 Investigate [+4], Rank 2 Martial Pract. [+5], Rank 3 Coercion [+10], Rank 1 Deception [+1], Rank 1 Manipulation [+1], Rank 1 Persuasion [+2], Rank 2 Bravery [+4], Rank 2 Intuition [+4], Rank 1 Suspicion [+2]
Feats: None
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 3 Martial
Combat Training: Melee 2, Ranged 1, Parry 2, Fort 1, Reflex 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Studded Leather, Battleaxe, Shortbow
Charm
-1
Coercion
+10
Deception
+1
Manipulation
+1
Persuasion
+2
Aloofness
-1
Bravery
+4
Intuition
+4
Tolerance
-1
Suspicion
+2
Social
Composure: 10
Languages: Common
Motives:
Prejudices: