Master Raven Warlock

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Master Raven Warlock
Level 24 (+9)
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Awareness
18
Senses
Darkvision
Initiative
22/1d4
Max HP
412
Resilience: +2
Healing Value: 82
Morale
4
Defenses
AC
28/30
Touch
25
Fort
23
Reflex
26
Will
25
Resistances: Weapon (DR 1), Daze Resistance (3)
Vulnerabilities:
Defensive Actions
Shadow Shroud
The Raven Warlock is protected by a Shroud of Shadow, granting it a +3/+3 power bonus to AC, Touch, and Reflex (inc). Additionally, once per round, the Raven Warlock may attempt to Deflect a Melee Weapon Attack (+13 vs opposing attack) as a Free Action. (Basic)
Attributes / Saving Throws
STR
15 / 18
DEX
12 / 15
CON
11 / 14
INT
14 / 20
WIS
12 / 18
CHA
20 / 26
Saving Throw Modifiers:
Special Actions
Steadfast (Half-Orc Racial ability)
When making a saving throw, may choose to reroll a single die. (Basic)
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
At-Will
+12 vs AC (Crit 3%/6)
Dagger
1d4+3 damage (ArN 0)
REC 6, Reach 5ft
1d8+6 damage
Grapple +10
Special Actions
Raven Transformation
Immediate Action [Grapple]
The target transforms into a swarm of ravens, gaining a fly speed of 50ft. When the swarm moves through an area occupied by another creature, that creature suffers 30 Slashing damage from a flurry of beaks and claws (Limit once per creature per round). Additionally, while within the swarm, creatures are Nauseated. While in Raven form, the Warlock cannot attack or use Cast Actions. Additionally, he cannot be targeted by attacks, except those that target creatures in an area. If the Warlock is subject to such an attack, and the damage dealt exceeds his Damage Threshold, he is forced to return to his humanoid form. Alternatively, the Warlock may choose to return to his humanoid form as an Immediate Action. (Legendary)
Raven Warlock Abilities
On each turn, roll 1d8 to determine the actions available to the Raven Warlock.

Any result, choose one of the following:
Energy Blast [CT 3, REC 4]: Target's one creature within 100ft, +16 vs Reflex. On a hit, deal 6d6+20 Caustic, Force, or Fire damage (Warlock's Choice). (Basic)

3 or more, choose one of the following:

6 or more, choose one of the following:
Overland Movement
30 mi/day
Qualities
  • Imposing: Gain a +2 racial bonus to Coercion checks. (inc.)
  • Orcish Hide: Damage Reduction to Weapon Damage equal to [½ x Physical Rank]. (inc.)
  • Thick Headed: Daze Resistance (1). (inc.)
  • Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Rank 1 Balance [+0], Rank 2 Escape [+3], Rank 4 Stealth [+7], Rank 2 Listen [+5], Rank 5 Spot [+11], Rank 7 Alchemy [A: +15/L&T: +15], Rank 3 Animal Care [A: +8/L&T: +7], Rank 1 First Aid [A: +3/L&T: +3], Rank 4 Herbalism [A: +9/L&T: +9], Rank 8 Ritual Casting [A: +17/L&T: +17], Rank 4 Survival [A: +8/L&T: +9], Rank 8 Shadow Arts [A: +18/L&T: +17], Rank 2 Charm [+7], Rank 5 Coercion [+13], Rank 6 Deception [+15], Rank 6 Manipulation [+15], Rank 7 Persuasion [+15], Rank 2 Aloofness [+7], Rank 4 Bravery [+10], Rank 6 Intuition [+13], Rank 6 Suspicion [+13]
Feats: Superior Initiative [3], Imp. Defensive Concentration [2], Sup. Shadow Might [3], Greater Thick Skull [2]
Philosophies: Rank 6 Mental, Rank 3 Physical, Rank 9 Shadow
Combat Training: Cast 5, Parry 3, Fort 2, Reflex 3, Will 4
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Studded Leather,
Social
Languages: Common, Orcish
Composure: 29
Charm
+7
Coercion
+13
Deception
+15
Manipulation
+15
Persuasion
+15
Aloofness
+7
Bravery
+10
Intuition
+13
Tolerance
+2
Suspicion
+13
Prejudices:
  • Non-Orc: Hate 2
  • Non-Greenblood: Hate 3
Motives: