Raven Skulk

Raven Skulk
Level 18 (+7)
"They claim to serve our legion, but then their actions say different. Since when does the Orc God grant such powers. No, I think they’re working for someone, or something else."
——Grask Brachfang, Half-Orc Commander
A breed of Half-Orc Warrior not quite understood by others of their kind, the Raven Flock consists of Half-Orcs that have given themselves over to a secret, primal god, separate from the Orc gods that other members of their race tend to worship. Like all members of this flock, the Raven Skulk prefers to dress in darker clothing and armor covered in black feathers to increase their chances of sneaking up on a victim. They wield similarly black scimitars with wicked precision, and often serve as assassins, turning into a flock of ravens to sneak into a location, quickly eliminate their target, and then exit through the same method.
Awareness
19
Senses
Darkvision
Initiative
28/1d4
Max HP
248
Resilience: +2
Healing Value: 49
Morale
3
Defenses
AC
29/34
Touch
25
Fort
22
Reflex
26
Will
20
Resistances: Weapon (DR 2), Daze Resistance (1)
Vulnerabilities:
Defensive Actions
Shadow Shroud
The Raven Skulk is protected by a Shroud of Shadow, granting it a +3/+3 power bonus to AC, Touch, and Reflex (inc). Additionally, once per round, the Raven Skulk may attempt to Deflect a Melee Weapon Attack (+13 vs opposing attack) as a Free Action. (Basic)
Attributes / Saving Throws
STR
15 / 20
DEX
18 / 23
CON
11 / 16
INT
12 / 15
WIS
13 / 16
CHA
14 / 17
Saving Throw Modifiers:
Special Actions
Steadfast (Half-Orc Racial ability)
When making a saving throw, may choose to reroll a single die. (Basic)
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
At-Will
+18 vs AC (Crit 20%/15)
Vexing Scimitar
2d8+6 (choice of Caustic, Force, or Fire) and Slashing damage (ArN 5)
REC 6, Reach 5ft
2d8+2 damage
Grapple +15
Special Actions
Raven Transformation
Immediate Action [Grapple]
The target transforms into a swarm of ravens, gaining a fly speed of 50ft. When the swarm moves through an area occupied by another creature, that creature suffers 30 Slashing damage from a flurry of beaks and claws (Limit once per creature per round). Additionally, while within the swarm, creatures are Nauseated. While in Raven form, the Warlock cannot attack or use Cast Actions. Additionally, he cannot be targeted by attacks, except those that target creatures in an area. If the Warlock is subject to such an attack, and the damage dealt exceeds his Damage Threshold, he is forced to return to his humanoid form. Alternatively, the Warlock may choose to return to his humanoid form as an Immediate Action. (Legendary)
Raven Skulk Abilities
On each turn, roll 1d10 to determine the actions available to the Raven Warlock.

Any result, choose one of the following:
Basic Attack: Make a Vexing Blade attack. (Basic)
Energy Blast [CT 3, REC 4]P: Target's one creature within 100ft, +12 vs Reflex. On a hit, deal 4d6+12 Caustic, Force, or Fire damage (Skulk's Choice). (Basic)

3 or more, choose one of the following:
Agitating Strike: Make a Vexing Scimitar Attack. On a hit, the target suffers a 1d10 penalty to its next Saving Throw [STP 1d10]. (Basic)
Swift Strike [REC 5]: Make a Vexing Scimitar Attack (Basic)

5 or more, choose one of the following:
Achilles Bane [REC 8]: Make two Vexing Scimitar attacks, on the same or different creatures. On a hit, the target is Hobbled (7) [SE, ST 3d10 vs CON]. (Advanced)
Bitter Blade [CT 1, REC 6]: Make a Vexing Scimitar attack. On a hit, deal +2d8 damage and the target is Vulnerable to Weapon Attacks [SE, ST 3d10 vs CON]. (Advanced)

8 or more, choose one of the following:
Unscrupulous Blade [CT 2, REC 6]: Make a Vexing Scimitar attack. On a hit, deal +5d8 damage and the target is Stupefied and Nauseated [SE, ST 4d10 vs CON]. (Legendary)
Overland Movement
30 mi/day
Qualities
  • Imposing: Gain a +2 racial bonus to Coercion checks. (inc.)
  • Orcish Hide: Damage Reduction to Weapon Damage equal to [½ x Physical Rank]. (inc.)
  • Thick Headed: Daze Resistance (1). (inc.)
  • Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Rank 3 Balance [+5], Rank 2 Climb [+2], Rank 3 Escape [+5], Rank 3 Jump [+6], Rank 7 Stealth [+13], Rank 6 Tumble [+12], Rank 3 Listen [+7], Rank 5 Spot [+11], Rank 2 Alchemy [+5], Rank 2 Animal Care [+6], Rank 2 Disguise [+6], Rank 2 Herbalism [+5], Rank 2 Hunting [+7], Rank 3 Survival [+7], Rank 7 Shadow Arts [+16], Rank 6 Coercion [+15], Rank 4 Deception [+9], Rank 3 Manipulation [+7], Rank 3 Persuasion [+7], Rank 4 Bravery [+9], Rank 6 Intuition [+13], Rank 4 Suspicion [+9]
Feats: Fast Initiative [2], Great Morale, Improved Negation, Improved Speed, Big Crit, Heavy Hitter
Philosophies: Rank 3 Mental, Rank 5 Physical, Rank 7 Shadow
Combat Training: Cast 3, Melee 5, Parry 4, Fort 3, Reflex 3, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Breast Plate, Scimitar
Social
Languages: Common, Orcish
Composure: 21
Charm
+1
Coercion
+15
Deception
+9
Manipulation
+7
Persuasion
+7
Aloofness
+1
Bravery
+9
Intuition
+13
Tolerance
+2
Suspicion
+9
Prejudices:
  • Non-Orc: Hate 2
  • Non-Greenblood: Hate 3
Motives: