Half-Orc Soldier
Half-Orc Soldier
Half-Orc, U Medium Humanoid (Greenblood)
Simple Monster, XP 600
Level 3 (+2)
"Form up, you maggots! That Elven village isn’t going to raid itself! The fullbloods think you aren’t good enough to fight with them…..I say every last one of us is better at pillage, slaughter and conquest than a fullblood because that’s what we were born into! We are war, come to the fairy’s doorstep, and we will make our cousins recognize our power!"
——Grask Brachfang, Half-Orc Commander
Making up the bulk of every Half-Orc military unit is the Half-Orc Soldier. Having the advantage of living between both cultures, Half-Orc soldiers tend to be better trained and equipped than the average Orc warrior. Not every Half-Orc ends up in an Orc raiding party or army, many of them choose to serve in Human armies as well, although they are often met with prejudice and mistrust due to their heritage. They favor the weapons of their Orcish side, which tend to be heavier than standard types, taking advantage of their inherent strength and power.
Awareness
16
Senses
Darkvision
Initiative
12/1d10
Hitpoints: 44
Healing Value: 8
Resilience: +4
Morale
1
AC
16/18
|
Touch
13
|
Fort
16
|
Reflex
14
|
Will
13
|
Defenses
Resistances: Weapon (DR 1), Daze Resist (1)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 19
|
DEX
11 / 14
|
CON
15 / 18
|
INT
9 / 10
|
WIS
12 / 13
|
CHA
8 / 9
|
Special Actions
Steadfast (Half-Orc Racial ability)
When making a saving throw, may choose to reroll a single die. (Basic)
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+7 vs AC (ArN 0)
Orcish Battleaxe Swipe
1d10 + 10 (avg 16) Chopping damage
Melee Reach 5ft • One creature
The Half-Orc Solider uses it's training and muscle to cut into an enemy.
+6P vs AC (ArN 0)
Shortbow Shot
1d10 + 4 (avg 10) Piercing damage
Range 200ft • One creature within range
The Half-Orc Solider aims for just a moment before unleashing a thic, crude arrow into an enemy.
1d10 + 10 (avg 16) Bludgeoning damage
Grapple +5
Special Attacks (3 AP)
+7 vs AC (ArN 0)
Heavy Chop • Basic
2d10 + 10 (avg 21) Chopping damage
Melee Reach 5ft • One creature
The Half-Orc Soldier takes a measured yet powerful swing into a foe.
+7 vs AC (ArN 0)
Head Trauma • Basic
+7 vs AC (ArN 0)
Blasting Blow [1/rest] • Basic
1d10 + 10 (avg 16) Chopping damage
Melee Reach 5ft • One creature within reach.
The Half-Orc Soldier slams its axe into an enemy with all of its raw muscle and anger. On a hit, repeat the attack on all opponents adjacent to the primary target.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
60 ft
|
Overland Movement
30 mi/day
Qualities
- Imposing: Gain a +2 racial bonus to Coercion checks. (inc.)
- Orcish Hide: Damage Reduction to Weapon Damage equal to [½ x Physical Rank]. (inc.)
- Thick Headed: Daze Resistance (1). (inc.)
- Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Balance R2 (+3), Climb R2 (+4), Jump R2 (+3), Riding R2 (+2), Stealth R1 (+0), Swim R1 (+2), Listen R3 (+6), Spot R3 (+6), Hunting R2 (+4), Orienteering R1 (+2), Survival R1 (+3), Investigate R1 (+2), Martial Pract. R2 (+5), Coercion R3 (+8), Manipulation R2 (+3), Persuasion R1 (+2), Bravery R3 (+6), Intuition R1 (+2), Suspicion R2 (+4)
Feats: Heavy Hitter
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 3 Martial
Combat Training: Cast 1, Melee 2, Ranged 2, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +2, Brawn: +8
Equipment: Studded Leather,
Charm
-1
|
Coercion
+8
|
Deception
-1
|
Manipulation
+3
|
Persuasion
+2
|
Aloofness
-1
|
Bravery
+6
|
Intuition
+2
|
Tolerance
-1
|
Suspicion
+4
|
Social
Composure: 11
Languages: Orc, Common
Motives: Warfare, looting
Prejudices: