Hellwasp Swarm

Hellwasp Swarm
Level 12 (+6)
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{{{Description}}}
Awareness
18
Senses
Darkvision
Initiative
24/1d6
Hitpoints: 88
Healing Value: 17
Resilience: +3
Morale
2
AC
22/22
Touch
22
Fort
20
Reflex
22
Will
20
Defenses
Resistances: Single Target Attacks (50%), Fire (50%). Immune Grab.
Vulnerabilities: Area Attacks (2x)
Attributes / Saving Throws (1 AP)
STR
2 / 7
DEX
22 / 27
CON
14 / 19
INT
6 / 11
WIS
13 / 18
CHA
9 / 14
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+14 vs AC (ArN 1)
Sting  [Poison]
2d6 + 6 (avg 13) Piercing damage
Melee Reach 5ft • One creature
On a hit, the target is also Slowed [SE, ST 4d10 vs CON]. If the target is already Slowed by this effect, it is instead Paralyzed [SE, ST 4d10 vs CON].
2d6 + 6 (avg 13) Piercing and Poison effect (see Sting) damage
Grapple +6
Special Attacks (3 AP)
+14 vs AC (ArN 1)
Swarming Sting  [Poison] • Advanced
2d6 + 6 (avg 13) Piercing damage
Melee Reach 5ft • All creatures adjacent to the swarm.
The Swarm attacks all creatures adjacent to it. On a hit, the target is also Slowed [SE, ST 4d10 vs CON]. If the target is already Slowed by this effect, it is instead Paralyzed [SE, ST 4d10 vs CON].
+12 vs Will
Inhabit  • Advanced
 • One Helpless or dead creature of large size or smaller.
The Swarm inhabits the body of another creature. On a hit, a living target is Dominated [SE, ST 4d10 vs CHA]. A dead target is reanimated as a zombie-like corpses. When the target saves, the swarm is immediately expelled into the targets space. While inhabiting another body, the swarm is immune to attacks and damage, until the body is destroyed, expelling the swarm.
Move (1 AP), Double Move (3 AP)
Flying Shift
5 ft
Fly
40 ft
Overland Movement
40 mi/day
Qualities
  • Hive Mind: The Swarm has a collective Hive Mind, allowing it to act and think as one. This gives it an effective intelligence much higher than that of normal insects, allowing it to make intelligent choices and utilize simple tactics in combat.
  • Swarm: The Swarm is made up of a multitude of smaller creatures acting as a single unit, acting as a single creature for purposes of Attacks, Defenses, and Hitpoints. As such, single target attacks have a reduced effect on the Swarm (dealing half damage), while attacks that target an area have greater effect (dealing double damage). The Swarm is typically immune to Status Effects that target a single creature, but susceptible to those targeting an area. Additionally, the Swarm cannot be Grabbed or otherwise bodily restrained (GMs discretion). When the Swarm is reduced to 0 hitpoints, any creatures remaining within the swarm disperse.
  • Fire Resistance: Resistance to Fire damage. (inc)
Skills: Stealth R6 (18), Listen R3 (6), Spot R5 (10), Deception R1 (1), Intuition R4 (8), Suspicion R1 (2)
Feats: Fast Initiative [2], Mental Fortification, Tough
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 6 Infernal
Combat Training: Melee 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +4, Brawn: +5
Equipment: None
Charm
-1
Coercion
-1
Deception
+1
Manipulation
-1
Persuasion
0
Aloofness
-1
Bravery
+1
Intuition
+8
Tolerance
+1
Suspicion
+2
Social
Composure: 11
Languages: None
Motives:
Prejudices: