Common Hill Giant

Hill Giant Common
Level 9 (+5)
"The first time my men and I encountered Hill Giants, we mistook them for exceptionally large Ogres. Word to the wise, never verbally observe such an assumption in the presence of any creature that weighs as much as a cottage."
——Loken Trist, Semi Retired Adventurer
A Hill Giant of no particular skill or specialty, these large humanoids are most likely the spitting image of what other races believe giants to be. Somewhat simian and primitive looking, these giants are covered in shaggy hair on their heads and patchy spots on their body. They dress in poorly maintained furs and hides, carrying large clubs and sacks to help them kill and eat a variety of things. They are a bit quicker to act out in aggression than other Hill Giants, most likely because they are both unintelligent and low in the pecking order of their respective tribes.
Awareness
15
Senses
Low-Light Vision
Initiative
12/1d10
Hitpoints: 82
Healing Value: 16
Resilience: +5
Morale
1
AC
19/22
Touch
17
Fort
20
Reflex
17
Will
17
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
22 / 29
DEX
9 / 16
CON
18 / 25
INT
6 / 7
WIS
11 / 12
CHA
9 / 10
REC 10
Actions (+3 AP)
Standard Attacks (2 AP)
+12 vs AC (ArN 3)
Hamfisted Haymaker
2d12 + 16 (avg 31) Bludgeoning damage
Melee Reach 10ft • One creature
The Hill Giant heaves a wild, heavy swing with its giant fist into its target, attempting to crush them.
+12P vs AC (ArN 3)
Rock Toss
2d12 + 16 (avg 29) Bludgeoning damage
Range 120 ft • One creature within range
The Hill Giant palms a boulder out of its bag, then hurls it with all of its strength at a target.
2d12 + 16 (avg 29) Bludgeoning damage
Grapple +14
Special Attacks (3 AP)
+12 vs AC (ArN 3)
Hammerfist  • Advanced
4d12 + 23 (avg 49) Bludgeoning damage
Melee Reach 10ft • One creature within reach
The Hill Giant clenches its hands together, then swings them in unison, crashing into a target. On a hit, a target of Medium size or smaller is Pushed 10 ft and knocked Prone.
+12 vs AC (ArN 3)
Pounding [1/Rest]  • Advanced
4d12 + 36 (avg 62) Bludgeoning damage
Melee Reach 10ft • One creature within reach
The Hill Giant focuses its frustration on its enemy, and attempts to pound it into the ground. On a hit, the target is knocked Prone and Stunned for 1d6 segments.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
50 ft
Sprint
70 ft
Overland Movement
40 mi/day
Qualities
  • Natural Armor: AC +2/+5 (inc)
Skills: Balance R1 (+4), Climb R4 (+13), Jump R3 (+9), Listen R3 (+5), Spot R3 (+5), Cooking R2 (+4), Hunting R3 (+6), Survival R2 (+6), Coercion R4 (+11), Deception R1 (+1), Manipulation R2 (+3), Aloofness R2 (+3), Bravery R4 (+10), Suspicion R2 (+3)
Feats: Heavy Hitter, Tough, Physical Fortification
Philosophies: Rank 1 Mental, Rank 4 Physical
Combat Training: Melee 2, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 2
Wits: +1, Brawn: +17
Equipment: None
Charm
-1
Coercion
+11
Deception
+1
Manipulation
+3
Persuasion
-1
Aloofness
+3
Bravery
+10
Intuition
-1
Tolerance
0
Suspicion
+3
Social
Composure: 13
Languages: Giant
Motives: Hunt for food, Intimidate or kill smaller creatures
Prejudices:

    Hill Giants are the most primitive, common version of giants. They resemble extremely large humans with somewhat more primal facial features. An average Hill Giant can weigh anywhere from 900 to 1200 lbs. depending on their height, which ranges from 10 to 11 feet, and are known to live up to 200 years or so. They are brutish, slow-witted and greedy, and survive by hunting and raiding villages of other smaller, weaker creatures. Their hair and eye colors are typically of dirtier varieties, ranging from black to brown, and their eyes small and beady. Hill Giants most commonly fortify themselves with crudely fashioned animal hide and jagged great clubs, basically anything they can find that is thick, heavy and requires little effort to assemble.

    History

    Throughout history Hill Giants have served as heavy infantry for armies comprised of mostly evil creatures. Being malicious and greedy themselves, they are known for being easily conscripted into large armed forces, although controlling them is another matter. Giants are an old, long lived race of the mortal plains, and were alive long before the smaller mortal races. Some believe them to be a bastard offspring of the legendary race of Titans, although any Hill Giant will claim that they are separate.

    Culture

    Hill Giants are a mostly tribal community, although somewhat organized. They have a pecking order and a respect for each other's authority, although no regard whatsoever for creatures smaller than them. They are typically found in, not surprisingly, large, hilly areas, plains and mountains, some tribes even known to inhabit large wooded areas. They are a constant nuisance to their neighbors, as they tend to view everything they see as their property until brute force is used to explain to them that this is not the case. If not kept in check, Hill Giants are known for taking over entire landscapes (including making slaves of any humanoids smaller than them), which only attracts more Hill Giant tribes looking for easier living. On occasion, Giants can be seen mingling with Ogres and Trolls, some of the few races in the realms giants seem to regard with some modicum of respect, most likely do to their size and strength.