Human Archer

Human Archer
Level 2 (+2)
"Eyes like the Hawk, Ears of the Bat, Aim of the Serpent! Hey, don’t laugh at me Reginald! It helps me focus!"
——Human Archer targeting an enemy on the field
Most commonly found working for a Human militia or army, the Archer is a human who has focused their training on skill with the bow. They usually serve in the back ranks of a military force and fire arrows at great distances to soften incoming infantry. They are also often posted on the tops of castle walls and lookout towers to observe and potentially eliminate approaching threats. They are lightly armored in leather, to afford them mobility, and armed with both a Longbow and Long Sword. Archers tend to be a bit more dexterous than other humans, as skill and precision is required for such a role.
Awareness
16
Senses
Normal
Initiative
14/1d10
Hitpoints: 26
Healing Value: 5
Resilience: +3
Morale
1
AC
15/17
Touch
13
Fort
12
Reflex
13
Will
13
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
11 / 13
DEX
16 / 18
CON
12 / 14
INT
9 / 10
WIS
13 / 14
CHA
10 / 11
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+7P vs AC (ArN 0)
Longbow Shot
1d8 + 3 (avg 8) Piercing damage
Range 250ft • One Creature
The Human Archer fires an arrow at its target with trained accuracy.
+5 vs AC (ArN 0)
Longsword Swing
1d8 + 0 (avg 5) Slashing damage
Melee Reach 5ft • One creature
The Human Archer takes a measured swing at its target.
1d8 + 0 (avg 5) Bludgeoning damage
Grapple +3
Special Attacks (3 AP)
+9P vs AC (ArN 0)
Accurate Arrow  • Basic
1d8 + 3 (avg 8) Piercing damage
Range 250ft • One creature
The Human Archer takes a moment to take expert aim.
+7P vs AC (ArN 3)
Piercing Accuracy [1/Rest]  • Basic
1d8 + 3 (avg 8) Piercing damage
Range 250ft • One creature
The Human Archer fires an especially sharp arrow through a target's defenses. On a hit, the target suffers Ongoing 5 Bleed every 10 segments [ST, SE 3d10 vs CON].
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Balance R1 (+2), Climb R2 (+3), Jump R1 (+2), Stealth R2 (+4), Tumble R1 (+3), Listen R2 (+5), Spot R3 (+7), Hunting R4 (+10), Investigate R1 (+3), Martial Pract. R3 (+7), Coercion R1 (+2), Deception R2 (+4), Manipulation R2 (+4), Aloofness R2 (+4), Bravery R1 (+2), Intuition R2 (+5), Suspicion R1 (+3)
Feats: More Precise
Philosophies: Rank 1 Mental, Rank 2 Physical, Rank 3 Martial
Combat Training: Ranged 1
Wits: +3, Brawn: +4
Equipment: Leather,
Charm
0
Coercion
+2
Deception
+4
Manipulation
+4
Persuasion
+1
Aloofness
+4
Bravery
+2
Intuition
+5
Tolerance
+1
Suspicion
+3
Social
Composure: 13
Languages: Common
Motives: Defend area, Shoot enemies
Prejudices: