High Priest of Wrath

High Priest of Wrath
Level 10 (+5)
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{{{Description}}}
Awareness
21
Senses
Normal
Initiative
19/1d8
Max HP
131
Resilience: +3
Healing Value: 26
Morale
3
Defenses
AC
24/29
Touch
19
Fort
20
Reflex
22
Will
21
Resistances:
Vulnerabilities:
Defensive Actions
Servant of Wrath
 [Magical
Free
If the High Priest is Enraged, the effect automatically ends.
Attributes / Saving Throws
STR
14 / 17
DEX
11 / 14
CON
12 / 15
INT
13 / 16
WIS
18 / 21
CHA
15 / 18
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 3
Skirmish 30ft / 4
Sprint 50ft / 4
At-Will
Wrathful Mace
+11 vs AC (ArN 2)
Standard REC 8 • Melee Reach 5ft • One creature
2d8 + 2 (avg 11) Vile damage (Crit 8%/9)
The priest corrupts its weapon with the unholy power of wrath, and strikes at a victim. If the target is Good aligned, it is also Sickened [SE, ST 3d10 vs CON].
Manifest Rage
 [Magical, Perceptive, Mind-Affecting, EvilBasic • Pot 1d4+0, MR Yes
+10P vs Will
Cast CT 3, REC 4 • Range 100ft • One creature withing Range
The priest channels the wild divine anger of the gods into a target. On a hit, the target is Enraged [SE, ST 4d10 vs WIS].
Ray of Darkness
 [Magical, NecroticBasic • Pot 1d4+0, MR Yes
+10P vs Reflex
Cast CT 4, REC 5 • Range 100ft • One creature withing Range
4d8 + 9 (avg 27) Necrotic damage (Crit 3%/0)
The priest channels pure necrotic power into a target, eating away at their flesh
Special: Miss: Half Damage
2d6 + 2 (avg 9) Bludgeoning damage
Grapple +9
Uses: 3
Short Rest
Crushing Malice
 [Magical, Perceptive, Psychic, Mind-AffectingAdvanced • Pot 1d8+5, MR Yes
+10P vs Will
Cast CT 4, REC 3 • Range 100ft, Area 30 ft diameter area • All creatures within area
4d6 + 8 (avg 22) Psychic damage (Crit 3%/0)
The priest brings the full weight of the deity's malice down upon his opponents, bringing them to their knees. On a hit, the target is knocked Prone.
Hand of Wrath
 [Lunge, Magical, EvilAdvanced • Pot 1d8+5, MR Yes
+10 vs Touch
Cast CT 2, REC 6 • Melee Reach 5ft • One creature
4d8 + 9 (avg 27) Bleed damage (Crit 3%/0)
The High Priest of Wrath channels the essence of the god of slaughter into his hand before driving it deep into his enemy's chest. On a hit, the target suffers ongiong 10 Bleed damage [ST, SE 4d10 vs CON].
Protection from Energy
 [Magical, PerceptiveBasic • Pot 1d4+5, MR Yes
Cast CT 3, REC 3 • Range 50ft • Three creatures within range
The priest conjures a thin ward of protection against harm from energy damage. Choose from one of the below energy types, the target gains Damage Reduction (15) against that energy type for 10 rounds.
Special: Caustic, Cold, Fire, Force, Lightning, Necrotic, Radiant, Sonic
Uses: 3
Extended Rest
Empowering Wrath
 [Magical, OmniticBasic • Pot 1d8+5, MR No
Cast CT 2, REC 3 • Range 100ft • All Allies within Range
The Priest's allies become empowered by their deity's wrath. All of the Priest's allies within range gain 10 temporary hitpoints.
Aura of Draining Souls
 [Magical, NecroticAdvanced • Pot 1d8+5, MR Yes
Cast CT 3, REC 6 • Area 5ft Aura • All creatures within the aura
The priest channels a necrotic aura made up of the souls of countless sacrifices. They scream and grasp, draining the life from everything they touch. The priest gains an Aura (5ft) that deals 5 Necrotic Damage. Whenever a creature takes damage from this aura, the priest regains hitpoints equal to the amount of damage suffered by the target (i.e. if the damage is reduced or negated by the target, the hitpoints regained are adjusted accordingly).
Special: If the High Priest of Wrath receives healing from another source while this power is active, it ends immediately.
Blood Storm
 [Magical, Perceptive, Mind-Affecting, EvilAdvanced • Pot 1d8+5, MR Yes
Cast CT 5, REC 5 • Range 50ft, Area 40ft diameter area within range • All creatures within the area
The High Priest of Wrath summons a storm of corrupted blood to rain down upon its victims for 10 rounds. This provides Partial Concealment to all creatures within the area. Additionally, when a creature first enters the area, it becomes Enraged [SE, ST 4d10 vs WIS].
Special: Creatures of Evil alignment may choose to be immune to this Enraged effect.
Overland Movement
30 mi/day
Qualities
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Listen R4 (+11), Spot R4 (+11), Alchemy R3 (+9), First Aid R3 (+9), Mercantile R3 (+9), Ritual Casting R5 (+13), Investigate R2 (+7), Leadership R4 (+11), Religious Arts R5 (+13), Academics:Planes R5 (+13), Perform: Oratory R4 (+10), Charm R1 (+4), Coercion R4 (+10), Deception R3 (+8), Manipulation R4 (+10), Persuasion R3 (+9), Aloofness R1 (+4), Bravery R4 (+9), Intuition R3 (+9), Tolerance R2 (+7), Suspicion R2 (+7)
Feats: Great Morale, Improved Initiative, Tough
Philosophies: Rank 3 Mental, Rank 3 Physical, Rank 5 Divine
Combat Training: Cast 3, Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +9, Brawn: +7
Equipment: Hauberk, Buckler, Brooch of Shielding, Mace, Unholy Symbol of Wrath
Social
Languages: Common, Hellspeech
Composure: 21
Charm
+4
Coercion
+10
Deception
+8
Manipulation
+10
Persuasion
+9
Aloofness
+4
Bravery
+9
Intuition
+9
Tolerance
+7
Suspicion
+7
Prejudices:
    Motives: Worship wrath, spread hatred, slaughter humanoids