High Priest of Wrath
High Priest of Wrath
Human, CE Medium Humanoid
Complex Monster, XP 4000
Level 10 (+5)
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Awareness
21
Senses
Normal
Initiative 19/1d8
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|
Morale
3
|
Defenses
AC
24/29
Touch
19
Fort
20
Reflex
22
Will
21
Resistances:
Vulnerabilities:
Defensive Actions
Servant of Wrath
[Magical]
Free
If the High Priest is Enraged, the effect automatically ends.
Attributes / Saving Throws
STR
14 / 17
DEX
11 / 14
CON
12 / 15
INT
13 / 16
WIS
18 / 21
CHA
15 / 18
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 3
Skirmish 30ft / 4
Sprint 50ft / 4
At-Will
Wrathful Mace
+11 vs AC (ArN 2)
Manifest Rage
+10P vs Will
Cast CT 3, REC 4 • Range 100ft • One creature withing Range
The priest channels the wild divine anger of the gods into a target. On a hit, the target is Enraged [SE, ST 4d10 vs WIS].
2d6 + 2 (avg 9) Bludgeoning damage
Grapple +9
Uses: 3
Short Rest
Crushing Malice
+10P vs Will
Protection from Energy
[Magical, Perceptive] Basic • Pot 1d4+5, MR Yes
Cast CT 3, REC 3 • Range 50ft • Three creatures within range
The priest conjures a thin ward of protection against harm from energy damage. Choose from one of the below energy types, the target gains Damage Reduction (15) against that energy type for 1 moment.
Special: Caustic, Cold, Fire, Force, Lightning, Necrotic, Radiant, Sonic
Uses: 3
Extended Rest
Cast CT 2, REC 3 • Range 100ft • All Allies within Range
The Priest's allies become empowered by their deity's wrath. All of the Priest's allies within range gain 10 temporary hitpoints.
Cast CT 3, REC 6 • Area 5ft Aura • All creatures within the aura
The priest channels a necrotic aura made up of the souls of countless sacrifices. They scream and grasp, draining the life from everything they touch. The priest gains an Aura (5ft) that deals 5 Necrotic Damage. Whenever a creature takes damage from this aura, the priest regains hitpoints equal to the amount of damage suffered by the target (i.e. if the damage is reduced or negated by the target, the hitpoints regained are adjusted accordingly).
Special: If the High Priest of Wrath receives healing from another source while this power is active, it ends immediately.
Blood Storm
Cast CT 5, REC 5 • Range 50ft, Area 40ft diameter area within range • All creatures within the area
The High Priest of Wrath summons a storm of corrupted blood to rain down upon its victims. This provides Partial Concealment to all creatures within the area. Additionally, when a creature first enters the area, it becomes Enraged [SE, ST 4d10 vs WIS]. The storm lasts for 1 moment.
Special: Creatures of Evil alignment may choose to be immune to this Enraged effect.
Overland Movement
30 mi/day
Qualities
- Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Listen R4 (+11), Spot R4 (+11), Alchemy R3 (+9), First Aid R3 (+9), Mercantile R3 (+9), Ritual Casting R5 (+13), Investigate R2 (+7), Leadership R4 (+11), Religious Arts R5 (+13), Academics:Planes R5 (+13), Perform: Oratory R4 (+10), Charm R1 (+4), Coercion R4 (+10), Deception R3 (+8), Manipulation R4 (+10), Persuasion R3 (+9), Aloofness R1 (+4), Bravery R4 (+9), Intuition R3 (+9), Tolerance R2 (+7), Suspicion R2 (+7)
Feats: Great Morale, Improved Initiative, Tough
Philosophies: Rank 3 Mental, Rank 3 Physical, Rank 5 Divine
Combat Training: Cast 3, Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +9, Brawn: +7
Equipment: Hauberk, Buckler, Brooch of Shielding, Mace, Unholy Symbol of Wrath
Social
Languages: Common, Hellspeech
Composure: 21
Charm
+4
Coercion
+10
Deception
+8
Manipulation
+10
Persuasion
+9
Aloofness
+4
Bravery
+9
Intuition
+9
Tolerance
+7
Suspicion
+7
Prejudices:
Motives: Worship wrath, spread hatred, slaughter humanoids