Master Wind Monk

Master Wind Monk
Level 19 (+8)
"When humans were first born, we cut off our connection to the world around us out of fear that we would not survive its savagery. We were mistaken. We should have grown closer, then perhaps there would be many more of the Order alive today."
——Senrazen, Master Wind Monk
Nearing the path to elemental transcendence, the Wind Monk Master possesses supernatural prowess in both unarmed combat and the power of wind and lightning as a martial art. A Master Wind Monk can manipulate the air to protect others of the order or to assail enemies from afar with devastating effect. Clad in the blue and white robes of their order, Wind Monk Masters do not arm themselves. Their attack patterns can range from the pace of a calm, gentle breeze to that of a destructive hurricane, leaving extreme devastation in their wake. It is this disturbing amount of destructive power combined with complete discipline and control that makes the Wind Master so feared, and why few villains ever make their way up to an Air Temple in an attempt to loot it. Such places are guarded by many such warriors, and those who try to steal or harm the Wind Monks rarely return.
Awareness
18
Senses
Normal
Initiative
28/1d6
Max HP
281
Resilience: +2
Healing Value: 56
Morale
3
Defenses
AC
26/29
Touch
24
Fort
21
Reflex
24
Will
23
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
12 / 16
DEX
18 / 22
CON
11 / 15
INT
15 / 18
WIS
13 / 16
CHA
14 / 17
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
Wind Walk 30ft / 3
At-Will
+18 vs AC (Crit 9%/12)
Monk Strike
2d8+6 (avg 15) Bludgeoning damage (ArN 3)
REC 5, Reach 5ft
2d6+6 (avg 13) Bludgeoning damage
Grapple +15
Special Actions
Wind Master Techniques
On each turn, roll 1d10 to determine the actions available to the Wind Master.

Any result:
Basic Attack: Make a Monk Strike (Basic)

3 or more, choose one of the following:
Gust [REC 7]: The Monk summons forth a mighty gale to push back his foes. Targets all creatures in 20ft cone, +15 vs Fortitude. On a hit, deal 4d8+6 (avg 24) Bludgeoning damage and the target is Pushed [1d6 x 5]ft and knocked Prone. (Basic)
Shock [REC 5]: The Monk build a static charge within his hand, releasing it one his enemy. Target one creature within melee reach, +15 vs Touch. On a hit, deal 4d8+6 (avg 24) Lightning damage. (Basic, Pot 1d4+7, MR Yes)

5 or more, choose one of the following:
Fist Flurry [REC 7]: Make two Monk Strike attacks, on the same or different targets. On a each hit, deal 2d8+6 (avg 15) Bludgeoning damage. If both attacks hit the same creature, the target is also Dazed for 1d6+2 segments. (Advanced)
Flying Fist: The Monk focuses his chi into a fist of pure force that flies towards his opponent. Target one creature within 50ft with a Monk Strike attack. On a hit, the attack deals 4d8+10 (avg 28) Force damage. (Advanced)

8 or more, choose one of the following:
Storm Call [REC 8]: The Monk calls forth a great storm, bringing lightning down upon his foes. Target up to 3 creatures within 200ft, +15 vs Reflex. On a hit, the target suffers 4d8+51 (avg 60) Lightning damage. Deal half damage on a Miss. (Legendary, Pot 1d12+7, MR Yes)
Fist of Fury [REC 8]: The Monk makes a flurry of quick jabs, hitting the target at multiple nerve points. Make a Monk Strike attack on one creature. On a hit, deal 4d8+19 (avg 37) Bludgeoning damage and the target is Paralyzed [SE, ST 5d10 vs CON]. (Legendary)
Overland Movement
30 mi/day
Qualities
  • Wind Walk: The Master Wind Monk can walk through the air as if it were solid ground, gaining elevation as if walking up a staircase.
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Rank 3 Balance [+6], Rank 4 Climb [+6], Rank 2 Escape [+5], Rank 3 Jump [+6], Rank 1 Riding [+3], Rank 5 Stealth [+11], Rank 1 Swim [+0], Rank 2 Tumble [+5], Rank 2 Listen [+6], Rank 4 Spot [+10], Rank 3 Investigate [+6], Rank 5 Ki Arts [+12], Rank 3 Charm [+8], Rank 2 Coercion [+4], Rank 2 Deception [+6], Rank 2 Manipulation [+6], Rank 5 Persuasion [+12], Rank 2 Aloofness [+6], Rank 2 Bravery [+5], Rank 5 Intuition [+12], Rank 5 Tolerance [+12], Rank 2 Suspicion [+6]
Feats: Improved Speed [2], Fast Initiative [2], Heavy Hitter, Improved Attack, Great Morale
Philosophies: Rank 3 Mental, Rank 4 Physical, Rank 7 Ki
Combat Training: Cast 4, Melee 4, Parry 4, Fort 2, Reflex 3, Will 3
Wits: +8, Brawn: +8
Equipment: Corded
Social
Languages: Common, Primal (Understood)
Composure: 22
Charm
+8
Coercion
+4
Deception
+6
Manipulation
+6
Persuasion
+12
Aloofness
+6
Bravery
+5
Intuition
+12
Tolerance
+12
Suspicion
+6
Prejudices:
    Motives: