Boneguard
Boneguard
Ogre, CE Large Humanoid
Simple Monster, XP 1500
Level 6 (+4)
Awareness
17
Senses
Low-light Vision
Initiative
11/1d10
Hitpoints: 102
Healing Value: 20
Resilience: +4
Morale
0
AC
20/24
|
Touch
16
|
Fort
19
|
Reflex
18
|
Will
16
|
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
22 / 25
|
DEX
7 / 10
|
CON
16 / 19
|
INT
7 / 8
|
WIS
13 / 14
|
CHA
6 / 7
|
REC 10
Actions (+3 AP)
Standard Attacks (2 AP)
+13 vs AC (ArN 2)
Long Sword
1d10+12 Slashing damage
Melee Reach 10ft
+12P vs AC (ArN 2)
Throwing Long Knife
1d6+6 damage
Range 30ft
1d10+12 Bludgeoning damage
Grapple +14
Special Attacks (3 AP)
Martial Techniques
♦ Cleave: Target up to two continuous creatures with a single attack (Basic)
♦ Shoving Strike: On a hit, the target is Pushed 10ft. (Basic)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
35 ft
|
Sprint
50 ft
|
Overland Movement
30 mi/day
Qualities
- Battle Hardened: Must have 2 advantages on Ogre to automatically turn a Glancing Hit into a Full Hit.
- Improvised Club: Ogre’s can wield improvised weapons as clubs or greatclubs.
- Thuggish: +2 racial bonus to Bravery (inc)
Skills: Rank 1 Balance [-2], Rank 3 Climb [+6], Rank 1 Escape [-4], Rank 3 Jump [+4], Rank 3 Listen [+6], Rank 4 Spot [+8], Rank 3 Hunting [+6], Rank 5 Survival [+12], Rank 2 Investigate [+4], Rank 4 Coercion [+12], Rank 4 Bravery [+10], Rank 2 Intuition [+4], Rank 2 Suspicion [+4]
Feats: Improved Attack
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 4 Martial
Combat Training: Melee 3, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Bone Armor, Light Shield, Long Sword, Throwing Long Knives (5)
Charm
-2
|
Coercion
+12
|
Deception
-2
|
Manipulation
-2
|
Persuasion
0
|
Aloofness
-2
|
Bravery
+10
|
Intuition
+4
|
Tolerance
0
|
Suspicion
+4
|
Social
Composure: 10
Languages: Giant, Common
Motives:
Prejudices:
"The well-armed behemoth strode over to the insolent, younger ogre who had challenged his authority. Quite calmly, I might add, very strange for an Ogre. Without a word, he turned quickly, almost too fast to be believed for a creature of that size, and in a flash, the younger ones head was resting on the flat of his blade. There was a still silence in the camp, until a sudden roar of thundering approval rose up from his comrades. I used the distraction to make my escape."
——Memoirs of Laster Alibaster, Halfling Explorer
The Boneguard is a title given to an Ogre who has undergone elite training at the hands of the only known pocket of Ogre civilization on the planet. It is a great city existing within a large network of caves known to Ogres and other races as Boneyard. In Boneyard, Young Ogres are brought in to serve under a great king of unknown racial heritage, but whom the Ogres respect and fear immensely. If an Ogre return from his training in one piece, he is forever changed. Still brutal, but more cunning, focused and perhaps even touched. Anyone who manages to employ the services of a Boneguard can expect that they will be well protected, just as long as the Boneguard is well compensated.