Ogre

Ogre Characteristics
Exp Rating: 1.5
Minimum Level: 4
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 6 per level
Size: Large
Attributes: +8 STR, -2 DEX, +6 CON, -4 INT, -2 CHA, -2 WIS
Languages: Giant
Stamina: 3
Resolve: 0
Philosophy Ranks: Rank 2 Physical, Rank 1 Mental, +1 rank in either Physical or Mental.
Senses: Low-Light Vision
Habitat: Plains, Hills and Mountains
Skills
Points per Level: Gain 5 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 30ft/3seg
Sprint: 40ft/3seg
Overland: 30 mi/day
Racial Features
  • Natural Weapon (Ham Fist): +2 Precision, Speed 7, 1d8 damage die, 1x damage mulitiplier, Crit 5%/2 per rank, ArN 3, Bludgeoning damage.
  • Thick Skin: Ogre gets a +2/+4 Racial Bonus to AC from Natural Armor.
Cultural Features
  • Thug's Blood: Gain a +2 Bonus to Bravery
  • Improvised Club: Ogres have an uncanny knack to use objects as bludgeoning weapons. They may treat any improvised weapon as a Heavy Club (if one-handed) or Greatclub if (two-handed).

Ogre Characteristics

Ogres are large, hairy brutes with crude and volatile habits. They tend to be lazy, stupid and survive by taking from other creatures weaker than them. They associate with other troublesome creatures such as Trolls, Orcs, Giants and the like, usually to join forces for raiding and pillaging large settlements. Ogres have protruding jaws, large, sloped foreheads overshadowing beady, black eyes. Their skin color ranges from light brown to sickly green. They dress in patches of whatever clothing they can find, and are usually equipped with broken pieces of armor and massive clubs. The typical ogre weighs from 600 to 700 lbs. and can stand anywhere from 9 to 11 feet.

History

Ogres do not have much of a legacy, other than one of stupidity, ignorance, brutality and an appreciation for crude humor. Ogres have appeared in many great battles and events, but usually as additional forces or in raiding bands of their own, but from what scholars can tell, Ogres have little stake in anything save their immediate needs, which is probably why Ogre clans are rarely organized well enough to present much of a threat to the goodly races. Ogres have been spotted in various places all over the world, and their appearances and mannerisms can be different depending on their environment. There is in fact a rumor that far to the east is a clan of ogres that are highly sophisticated, intelligent philosophers who abhor violence. Of course, whenever this is mentioned, most listeners will find cause to make the subject the butt of a sarcastic joke.

Culture

Ogres can usually be found in small raiding bands, or sometimes living in solitude. They seem to live a transient lifestyle, as their activities and treatment of other creatures tend to attract unwanted attention from local authorities. Rewards for slain ogres are commonly offered in more rural villages. Ogres tend to take what they want, then when there is nothing left, simply leave. They enjoy crude, dirty humor, and beyond a large appetite, seem to have little interest in anything other than shiny objects and violence.

Ogre Types

Race: Ogre
Level: 3
XP: {{{XP}}}
Description: An ogre in the young adult phase of his life. They tend to be weaker but more aggressive than adults.
Keywords: Humanoid
Habitat: Any
Race: Ogre
Level: 4
XP: 800
Description: A common, adult ogre.
Keywords: Humanoid
Habitat: Any
Race: Ogre
Level: 5
XP: 1500
Description: Highly trained elite Ogre Warriors. They are somewhat more disciplined, and therefore far more dangerous than their common brethren.
Keywords: Humanoid
Habitat: Any
Race: Ogre
Level: 5
XP: {{{XP}}}
Description: Highly trained elite Ogre Warriors. They are somewhat more disciplined, and therefore far more dangerous than their common brethren.
Keywords: Humanoid
Habitat: Any
Race: Ogre
Level: 8
XP: 3200
Description: The Ogre Magi controls Eldritch forces through unknown means, much to the fear and chagrin of it's own kind. Magi can often be seen leading Ogre warbands due to their unusual intelligence among their kin.
Keywords: Humanoid
Habitat: Any
Race: Ogre
Level: 12
XP: {{{XP}}}
Description: The Pirate Captain is an unusual Ogre who has taken his aptitude for beating the weak and taking their possessions to the high seas, commanding his own crew, often times made up of other Ogres.
Keywords: Humanoid
Habitat: Any