Ogre Vampire

Ogre Vampire
{{{Classification}}}, XP {{{XP}}}
Level 13 (+6)
{{{Quote}}}
{{{Description}}}
Awareness
29
Senses
{{{Senses}}}
Initiative
5/1d6
Max HP
316
Resilience: {{{Injury Check}}}
Healing Value: 63
Morale
1
Defenses
AC
31
Touch
22
Fort
33
Reflex
27
Will
21
Resistances: Weapons (Imm./silver), Lightning (5), Cold (5), Confusion (Imm), Mind-affecting (Imm).
Vulnerabilities:
Attributes / Saving Throws
STR
35 / {{{Str ST}}}
DEX
15 / {{{Dex ST}}}
CON
21 / {{{Con ST}}}
INT
4 / {{{Int ST}}}
WIS
14 / {{{Wis ST}}}
CHA
6 / {{{Cha ST}}}
Saving Throw Modifiers: {{{ST Mods}}}
Actions
Movement Modes
Shift 5ft / 3
,
Skirmish 40ft / 4
,
Sprint 65ft / 4
, 30 Overland mi/day
At-Will
Melee Basic Attack (Bastard Sword) [REC 7, Lunge, Charge]: +26 vs AC, 1d12+20, ArN 4, Crit 5/9%
    • Wild Swing [2 Stamina]: +25 vs AC, 2d12+20
  • Cleave [3 Stamina, REC 8]: Two creatures, 2d12+20, ArN 4, Crit 5/9%, 2 augmentive powers
    • Charging Cleave [REC +2]: Charge w/ Cleave
    • Great Cleave [1 Stamina per target]: Up to 5 creatures
    • Knockdown Cleave [1 Stamina]: +39 vs Grapple (once for all targets), targets are knocked prone
    • Supreme Cleave [REC +1]: Shift 5 ft during Cleave
    • Staggering Cleave [2 Stamina]: Targets hit are Staggered for 5 segments.
    • Hobbling Cleave [2 Stamina]: Target is Hobbled [5] [SE, ST 3d10 VS CON].
  • Defending Blow [1 Stamina, Rec 7]:
  • Quick Strike [5 Stamina, Immediate Action]: +25 vs AC, 1d12+20
  • Second Wind: [2 Stamina Burn, 1/rest, REC 4]: Regain 2xHV in hitpoints.
  • Survivor [1 Stamina, 1/round]: Reroll 1 saving throw.
  • Quick Stand [1 Resolve, Immediate Action]: Stand from prone.
  • Improved Recovery [1 Resolve]: +2 racial bonus to ST
  • Grab [REC 6, Grapple]: +13 vs Touch, +39 vs Grapple, the target is Grabbed.
    • Blood Drain [2 Stamina, REC 6, Grapple]: Targets an opponent that is grabbed, the target takes it's Healing Value in damage and is drained 1d4 Stamina (Loss), the Vampire Spawn regains it's Healing Value in HPs.
  • Natural Weapon (Slam) [REC 6, Lunge, Charge]: +26 vs AC, 1d8+14, ArN 0, Crit 5/9%
    • Wild Swing [2 Stamina]: +25 vs AC, 2d6+14
{{{Grapple Damage}}} damage
Grapple +39
Overland Movement
{{{Overland}}}
Qualities
    Fast Healing 2
    • Gaseous Form [1 Resolve, REC 5 (also Reactive Action, when reduced to 0 HPs)]: The Vampire Spawn becomes an unsubstantial mist with a Fly Speed of 20 ft/3 seg.
    • Grapple Master: Make two grapple checks, take better result.
    • Reflexive Combatant: Still threatened with surprised, dazed or blinded.
    • Resistance: Electricity (5), Cold (5), Weapon (Imm/Silver) (inc)
    • Superior Hunter: Rolls 1d8 for Initiative, Gains +2 Racial Bonus to Stealth, Search, Intuition, Spot, and Listen skills. (inc)
    • Lifesense: +5 Racial Bonus to Awareness & Spot checks. (inc)
    • Natural Armor 8, WR 0 (inc)
    • Undead: Immune: Poison, Disease, Confusion, Charm (inc)
Skills: Rank 6 Awareness (F), Rank 6 Intuition (F), Rank 6 Listen (F) [+16], Rank 6 Spot (F) [+21], Rank 6 Climb (F) [+17], Rank 6 Jump (F) [+17], Rank 4 Stealth [+5], Rank 1 Swim [+7], Rank 6 Survival (F) [L: +9 /T: +14 /A: +17], Rank 6 Hunting (F) [L: +9 /T: +14 /A: +14], Rank 6 Navigation/Orientation (F) [L: +9 /T: +14 /A: +14], Rank 6 Martial Practice (F) [L: +9 /T: +14 /A: +12], Rank 6 Intimidate (F) [L: +9 /T: +14 /A: +24]
Feats: Improved Intitiaive, Greater Weapon Specialization (Bastard Sword) [3], Grapple Master, Superior Armor Fortification [4], Mighty Wrestling, Reflexive Combatant, Improved Weapon Focus [2]
Philosophies: Rank 2 Mental, Rank 4 Physical, Rank 6 Martial
Combat Training: Melee 5, Ranged 2, Parry 2, Fort 3, Reflex 3, Will 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Hauberk, Heavy Shield, Bastard Sword (large)
Social
Languages: Common, Giant
Composure: {{{Composure}}}
Charm
{{{Charm}}}
Coercion
{{{Coercion}}}
Deception
{{{Deception}}}
Manipulation
{{{Manipulation}}}
Persuasion
{{{Persuasion}}}
Aloofness
{{{Aloofness}}}
Bravery
{{{Bravery}}}
Intuition
26
Tolerance
{{{Tolerance}}}
Suspicion
{{{Suspicion}}}
Prejudices:
    {{{Prejudices}}}
Motives: {{{Motive}}}