Rat Swarm

Rat Swarm
Level 2 (+2)
"I was wondering what that sound was too...so you’re saying you left Mr. Sprinkles in the basement by himself? I didn’t think one cat could make all...that...oh no!"
——Bortnas Bridgebrush, Halfling Chef
Rats tend to inhabit the same locale, and if disturbed and panicked, can afflict a small but potentially lethal rampage upon anything in the way. A single bite from one of these rodents could infect a target with a dangerous disease. If enough of them swarm upon a larger creature, it could be bitten to death as the Rats attempt to eat their way through the obstruction. Rats have black fur, small hairless tails, beady eyes, and pointy noses with whiskers.
Awareness
18
Senses
Superior Scent
Initiative
17/1d10
Hitpoints: 23
Healing Value: 4
Resilience: +2
Morale
0
AC
13/13
Touch
13
Fort
12
Reflex
14
Will
12
Defenses
Resistances: Single Target Attacks (50%), Immune to Grabbed & Restrained.
Vulnerabilities: Area Attacks (2x)
Attributes / Saving Throws (1 AP)
STR
3 / 6
DEX
15 / 18
CON
11 / 14
INT
2 / 3
WIS
12 / 13
CHA
4 / 5
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+5 vs AC (ArN 1)
Diseased Bite
1d4 + 2 (avg 5) Chopping damage
Melee Reach 5ft • One creature
The Rat Swarm assaults a target with numerous bites. On a hit, the target is exposed to Blood Poisoning Disease
1d4 - 4 (avg -2) Chopping damage
Grapple -3
Special Attacks (3 AP)
+5 vs AC (ArN 1)
Swarm  • Basic
1d4 + 2 (avg 5) Piercing damage
Melee Reach 5ft • All adjacent creatures
The Rat Swarm frantically lashes out at anything that moves.On a hit, all targets are exposed to Blood Poisoning Disease.
+5 vs AC (ArN 1)
Surge [1/rest]  • Basic
3d4 + 2 (avg 10) Piercing damage
Melee Reach 5ft • All creatures within reach during move.
The Rat Swarm suddenly rushes forward, driven by animal instinct. It moves up to its Skirmish Speed in a straight line. It makes an attack on any creature who's space it enters, and creatures adjacent to it at any poin during the movment. On a hit, all targets are exposed to Blood Poisoning Disease.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
10 ft
Climb
10 ft
Overland Movement
15 mi/day
Qualities
  • Swarm: The Swarm is made up of a multitude of smaller creatures acting as a single unit, acting as a single creature for purposes of Attacks, Defenses, and Hitpoints. As such, single target attacks have a reduced effect on the Swarm (dealing half damage), while attacks that target an area have greater effect (dealing double damage). The Swarm is typically immune to Status Effects that target a single creature, but susceptible to those targeting an area. Additionally, the Swarm cannot be Grabbed or otherwise bodily restrained (GMs discretion). When the Swarm is reduced to 0 hitpoints, any creatures remaining within the swarm disperse.
  • Quick Reflexes: +1 Racial Bonus to Reflex
  • Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc)
  • Superior Scent: Gain the ability to utilize the Scent skill.
Skills: Climb R2 (+2), Stealth R2 (+9), Swim R2 (+2), Spot R3 (+6), Scent R3 (+8), Survival R2 (+4)
Feats: Tough
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: None
Wits: +2, Brawn: +0
Equipment: None
Charm
-2
Coercion
-4
Deception
-2
Manipulation
-2
Persuasion
0
Aloofness
-2
Bravery
-2
Intuition
0
Tolerance
-2
Suspicion
0
Social
Composure: -
Languages: None
Motives: Scavenge for food. Escape threats.
Prejudices: