Spore Queen

Spore Queen
Level 6 (+4)
"The smell...was unbearable, her fetid lair was full of the half-eaten dead, some still moving about. When she took Tania, the sight was the stuff of nightmares. We managed to resurrect her, but she has never been the same since."
——Rolangrat, Shield Warrior of the Church of Defiance
The Spore Queen resides deep within the hells, one of the few creatures native to the plane that is not classified as a demon. It is in fact a large fungus with abyssal traits, possessed of an evil will. The queen constantly releases a miasma of pervasive parasites that infect all who draw near. These spores can corrode a creature’s skin from the inside out and drive them to insanity. Should one of these unfortunate victims die near the monster, it can feed off the corpse, mulching the flesh into its body to heal itself, or alternatively infuse it with an overdose of corrosive spores, causing it to detonate upon its allies. Even more horrifically, it can gain control of the bodies of those who died from her spores, becoming Spore Slaves under the power of her will. The Spore Queen stands 8 feet tall and 8 feet wide, appearing as a slimy, grey and yellow mushroom cap with four short but thick rounded appendages. It weighs about 800 lbs.
Awareness
21
Senses
Darkvision
Proximity
20 ft
Infestation Spores
Creatures within the aura are exposed to Spore Fever (1 Pestilence, Exposure DC 15). (Legendary)
Initiative
17/1d4
Max HP
304
Resilience: +4
Healing Value: 60
Morale
2
Defenses
AC
19/21
Touch
17
Fort
16
Reflex
17
Will
18
Resistances: Poison (Imm)
Vulnerabilities:
Defensive Actions
Absorption
Immediate Action
The Spore Queen absorbs rotting flesh from a corpse within 5ft, regaining 20 hitpoints. (Advanced)
Attributes / Saving Throws
STR
16 / 25
DEX
13 / 22
CON
16 / 25
INT
13 / 20
WIS
19 / 26
CHA
10 / 17
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
At-Will
+8 vs AC (Crit 9%/12)
Slam
1d10+8 Bludgeoning and 1d10 Caustic damage (ArN 2)
REC 4, Reach 5ft
On a Hit, the target is also exposed to Spore Fever (1d2 Pestilence, Exposure DC 20)
Spore Queen Actions
On each turn, roll 1d6 to determine the actions available to the Spore Queen.

Any Result:
Basic Attack: The Spore Queen makes a Slam attack. (Basic)

2 or more, choose one of the following:
Double Slam [REC 4]: Make a Slam attack on up to two targets within reach. (Basic)
Caustic Spores [REC 5]: Attack all creatures within 30ft, +8 vs Fortitude. On a hit, the target suffers 4d8+4 Caustic damage and is exposed to Spore Fever (1 Pestilence, Exposure DC 20). Deal half damage on miss and no exposure. (Basic)

5 or more:
Confusion Spores [REC 6]: Target two creatures within 200ft, +8 vs Will. On a hit, the target is Confused [SE, ST 3d10 vs WIS] and exposed to Spore Fever (1d2 Pestilence, Exposure DC 20). If the target succeeds its initial Saving Throw, it is Dazed for 1d4+1 segments. (Advanced)
1d10+8 Bludgeoning and 1d10 Caustic damage
Grapple +13
Special Actions
Corpse Burst
Automatic Action
The Spore Queen causes a corpse within 50ft to erupt. All creatures within 10ft of the corpse are subject to attack, +8 vs Reflex. On a hit, targets suffer 3d8 Caustic damage and are exposed to Spore Fever (1 Pestilence, Exposure DC 15). (Advanced)
Overland Movement
30 mi/day
Qualities
  • Legendary Monster: Gains a +1 racial bonus to Morale, a +5 racial bonus to all Saving Throws. Also, the Spore Queen does not lose the ability to use its "Automatic Actions" unless it is killed or rendered Unconscious. (inc)
  • Telepathy: The Spore Queen can communicate telepathically with any creature within 100ft (inc)
  • Immunity: Poison (inc)
  • Natural Armor: AC +2/+4 (inc)
Skills: Rank 3 Listen [+9], Rank 5 Spot [+13], Rank 3 Farming [A: +9/L&T: +9], Rank 3 Hunting [A: +9/L&T: +9], Rank 3 Survival [A: +9/L&T: +9], Rank 2 Bravery [+5], Rank 3 Intuition [+9], Rank 2 Suspicion [+7]
Feats: Sup Initiative [3], Weapon Spec. (Slam)
Philosophies: Rank 2 Mental, Rank 4 Physical, Rank 1 Infernal
Combat Training: Melee 3, Parry 2, Fort 1, Reflex 2, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: Hellspeech, Telepathy
Composure: 13
Charm
+1
Coercion
+2
Deception
+1
Manipulation
+1
Persuasion
+3
Aloofness
+1
Bravery
+5
Intuition
+9
Tolerance
+2
Suspicion
+7
Prejudices:
    Motives: Enslave