Tarnian Colonel

Tarnian Colonel
Level 23 (+9)
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{{{Description}}}
Awareness
34
Senses
Devilsight, Scent
Initiative
29/1d6
Max HP
446
Resilience: +6
Healing Value: 89
Morale
4
Defenses
AC
28/42
Touch
23
Fort
27
Reflex
26
Will
24
Resistances: Caustic (Imm), Necrotic (Imm), Lightning (DR 30), Immune to Poisons & Toxins and Gaseous Effects. MR 1d10+6.
Vulnerabilities:
Defensive Actions
Poison Blood
On a hit with a Melee attack, the Tarnian deals 20 Necrotic damage to the attacker. This is a Poison effect. (Advanced)
Attributes / Saving Throws
STR
29 / 35
DEX
14 / 20
CON
23 / 29
INT
19 / 22
WIS
14 / 17
CHA
18 / 21
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 40ft / 3
Leaping 75ft / 3
At-Will
+21 vs AC (Crit 16%/24)
Claw
3d8+13 (avg 26) Slashing damage (ArN 9)
REC 4, Reach 15ft
3d8+13 (avg 26) Slashing damage
Grapple +29
Special Actions
Necrotoxin
No Action [0 XP]
When the Tarnian is killed, all creatures adjacent to it suffer from one dose of Tarnian Necrotoxin. (Advanced)
Colonel Abilities
On each turn, roll 1d10 to determine the actions available to the Tarnian Colonel.

Any result, choose one of the following:
Basic Attack: Make a Claw attack. (Basic)
Poisoned Claw: Poison drips from the Tarnian's claw. Make a Claw attack. On a hit, deal 5d8+13 (avg 35) Necrotic damage. This is a poison effect. (Basic)

3 or more, choose one of the following:
Double Claw [REC 6]: Make two claw attacks, on the same or different targets. (Basic)
Viscous Spittle [REC 3]: The Tarnian wells up a glob of poisonous phlegm and spits it at his foe. Target one creature within 100ft, +18 vs Reflex. On a hit, deal 3d8+13 (avg 26) Necrotic damage. This is a poison effect. (Basic)

5 or more, choose one of the following:
Pounce [REC 6]: Charge and make three Claw attacks on the same target. On each hit, deal 3d8+13 (avg 26) Slashing damage and the target is knocked Prone (potentially granting advantage for the second and/or third attacks). (Advanced)
Rend [REC 4]: Make three claw attacks, on the same or different targets. On each hit, deal 3d8+13 (avg 26) Slashing damage. If two or more attacks hit the same target, deal an additional 4d8 (avg 18) damage. At the Tarnian's option, this could be a poisonous rend, changing all damage to Necrotic. (Advanced)

8 or more, choose one of the following:
Forceful Leap [REC 6]: The Leaps up to 75 feet in a single bound, landing with a forceful thud causes a shock wave to emennate around him. Targets all creatures within 30ft of the location where he lands, +20 vs Fortitude. On a hit, creatures suffer 4d8+65 (avg 83) Force damage and targets of Huge or smaller are knocked Prone. (Legendary)
Noxious Cloud [REC 8, Poison]: The Tarnian belches forth a cloud of poisonous vapors (40ft diameter, 20ft high) which persists for 1d4+1 rounds and makes an attack on all creatures it contacts once per round, +20 vs Fortitude. Each round the cloud moves 5ft away form the Tarnian. On a hit, the target suffers Necrotic damage equal to its Healing Value (or 35 points, whichever is greater). On a miss, deal half damage. If the cloud reduces a target to 0 hitpoints, it is Marked for Death [SE, ST 5d10 vs CON]. If the target does not save within 20 segments, it dies. Targets cannot save from the Marked for Death effect while within the cloud. (Legendary, Pot 1d12+8, MR No)
Overland Movement
75 mi/day
Qualities
  • Mind Link: Tarnian's can communicate telepathically to any other Tarnian within 100ft. They can not use this ability to communicate with any other creature nor do they have a spoken language.
  • Leaping: This special movement mode allows the Tarnian to move in great leaps and bounds seemingly effortlessly. They may use this movement as part of any Charge and for Overland movement. They also gain a +5 racial bonus to Jump checks. (inc)
  • Innate Resistances: Immune to Caustic and Necrotic damage. Immune to Poisons & Toxins and Gaseous effects. Also, gain Damage Reduction to Lightning damage based on the Tarnians level.
  • Magic Resistance: 1d10+8 (inc)
  • Natural Armor: AC +5/+17, Ref +2 (inc)
Skills: Rank 3 Balance [+10], Rank 7 Climb [+22], Rank 9 Jump [+29], Rank 6 Stealth [+5], Rank 3 Swim [+14], Rank 6 Listen [+15], Rank 8 Spot [+19], Rank 7 Scent [+17], Rank 5 Hunting [+12], Rank 7 Survival [+18], Rank 6 Martial Pract. [+18], Rank 9 Coercion [+26], Rank 3 Deception [+10], Rank 5 Manipulation [+14], Rank 4 Persuasion [+11], Rank 4 Aloofness [+12], Rank 9 Bravery [+23], Rank 6 Intuition [+15], Rank 4 Suspicion [+11]
Feats: Improved Speed [3], Fast Initiative [2], Improved Attack, Heavy Hitter [2], Big Crit
Philosophies: Rank 3 Mental, Rank 6 Physical, Rank 8 Martial
Combat Training: Melee 5, Parry 3, Fort 3, Reflex 3, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: None (See Mind Link)
Composure: 29
Charm
+4
Coercion
+26
Deception
+10
Manipulation
+14
Persuasion
+11
Aloofness
+12
Bravery
+23
Intuition
+15
Tolerance
+3
Suspicion
+11
Prejudices:
    Motives: