Tarnian, Shock Troop

Shock Troop
Level 15 (+7)
"At last I had managed to take stock of just how many there were. I realized shortly after why we had not received orders from my former Captain. A larger group of Tarnians, dripping with that foul liquid, had broken through the wall and reached the inner sanctum. Some incompetent had lowered our defenses, and I knew then that my lord would not survive the plague that had befallen our city."
——Lord Dolmek Blotwell, acting Captain in the army of the Grim
Standing at roughly 9 feet in height and weighing about 1,500 lbs., the Tarnian Shock Troops can be found at the forefront of a large scale necrosiege. Similar to the Tarnian Elite, they can shred each other in an instant, allowing the foul necrotoxin within their bodies to seep out and dismantle living flesh far more rapidly than magical healing can repair it. In addition to the weaponizing of their bodily fluids, these beasts are dangerous killers, far stronger and faster than a common Tarnian. When joining battle, they immediately leap into the fray as a swarm, and attempt to overwhelm their enemies with savage, clawed assault and poisoned blood.
Awareness
21
Senses
Devilsight, Scent
Initiative
22/1d10
Hitpoints: 206
Healing Value: 41
Resilience: +5
Morale
3
AC
26/36
Touch
21
Fort
23
Reflex
24
Will
22
Defenses
Resistances: Caustic (Imm), Necrotic (Imm), Lightning (DR 20), Immune Poisons & Toxins and Gaseous Effects. MR 1d8+5.
Vulnerabilities: None
Defensive Actions
Poison Blood
On a hit with a Melee attack, the Tarnian deals 15 Necrotic damage to the attacker. This is a Poison effect. (Advanced)
Attributes / Saving Throws (1 AP)
STR
24 / 28
DEX
14 / 18
CON
20 / 24
INT
16 / 19
WIS
12 / 15
CHA
16 / 19
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+17 vs AC (ArN 5)
Claw
2d8+10 Slashing and 15 Necrotic damage
Melee Reach 5ft
Special: The Necrotic damage is considered a Poison effect.
2d8+10 Slashing and 15 Necrotic damage
Grapple +20
Special Attacks (3 AP)
Pounce
Charge and make two claw attacks on the same target. On a hit, the target is knocked Prone (potentially granting advantage for the second attack). (Advanced)
Rend
Make two claw attacks. If both attacks hit, deal +3d8 additional damage. (Advanced)
Poisonous Vapors [Group]
Limit 1/combat
Kill one Tarnian as the others rip it apart, forming a 100ft diameter cloud of poisonous vapors. The cloud lasts for 10 rounds, granting Partial Concealment to all within it and dealing 60 Necrotic damage each round to creatures exposed to it (contact). The cloud can be dispersed by a strong wind. This is a Poison effect. (Legendary)
Immediate Actions
Necrotoxin
When the Tarnian is killed, all creatures adjacent to it suffer from one dose of Tarnian Necrotoxin. (Advanced)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
35 ft
Leaping
70 ft
Overland Movement
70 mi/day
Qualities
  • Mind Link: Tarnian's can communicate telepathically to any other Tarnian within 100ft. They can not use this ability to communicate with any other creature nor do they have a spoken language.
  • Leaping: This special movement mode allows the Tarnian to move in great leaps and bounds seemingly effortlessly. They may use this movement as part of any Charge and for Overland movement. They also gain a +5 racial bonus to Jump checks. (inc)
  • Innate Resistances: Immune to Caustic and Necrotic damage. Immune to Poisons & Toxins and Gaseous effects. Also, gain Damage Reduction to Lightning damage based on the Tarnians level.
  • Magic Resistance: 1d8+6 (inc)
  • Natural Armor: AC +5/+15, Ref +2 (inc)
Skills: Rank 3 Balance [+9], Rank 5 Climb [+15], Rank 6 Jump [+21], Rank 5 Stealth [+7], Rank 3 Swim [+11], Rank 2 Listen [+5], Rank 6 Spot [+13], Rank 3 Scent [+7], Rank 4 Hunting [A: +9/L&T: +9], Rank 5 Survival [A: +12/L&T: +11], Rank 5 Martial Pract. [A: +14/L&T: +11], Rank 6 Coercion [+17], Rank 3 Deception [+8], Rank 1 Aloofness [+4], Rank 6 Bravery [+15], Rank 4 Intuition [+9], Rank 3 Suspicion [+7]
Feats: None
Philosophies: Rank 3 Mental, Rank 4 Physical, Rank 6 Martial
Combat Training: Melee 5, Parry 3, Fort 3, Reflex 3, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
+2
Coercion
+17
Deception
+8
Manipulation
+2
Persuasion
+1
Aloofness
+4
Bravery
+15
Intuition
+9
Tolerance
+1
Suspicion
+7
Social
Composure: 23
Languages: None (See Mind Link)
Motives:
Prejudices: