Mob Monsters
Mob Monsters are similar to Simple Monsters, except with even more simplified rules so they may be run in very large numbers (typically 5 or more per PC). Like simple monsters, Mob Monsters have a single Recovery time for all actions. They use their turn to move and make an attack (they do not have a special 3 point action). Also, instead of taking individual attacks, Mob Monsters make a single group attack on each target. Each Mob Monster attacking a particular target (beyond the first) grants to bonus the Attack and Damage on that target. Additionally, Status Effects may be enhanced when multiple Mob Monsters attack the same target.
Mob Monsters do not suffer hitpoint damage in the traditional way. If damage on a Mob Monster meets or exceeds its total hitpoint value, it is killed. Otherwise, when a Mob Monster first suffers damage, regardless of the amount, it is considered Damaged. Any subsequent damage to the Damaged Mob Monster will kill it. Thus, most Mob Monsters die after the second successful attack. Healing a mob monster for any amount removes its damage status.
Many Status Effects impose more severe debilitations to Mob Monsters (as are determined by the Status Effect).
If multiple Mob Monsters attempt to Grab (or otherwise Grapple) the same target, each additional Mob Monster (beyond the first) grants a +1 bonus to the Grapple Check. Additionally, a successful Escape Grab attempt will escape all Mob Monsters grabbing a target.