Entangling Shot

Entangling Shot
Basic Martial Technique
Prerequisites: Martial Rank 1
Disciplines: Marksman
Standard Action [REC Weapon Speed]
Cost: 1 Stamina
Effect: You aim your attack for the target's legs, slowing down their movement with a targeted shot to a limb. Make an attack:
Range: Weapon Range
Target: One creature within range
Attack: Ranged Weapon P vs. AC
Hit: Weapon[1 WD] damage and the target is Entangled [SE, ST 3d10 vs DEX].
Master Augment, Elemental Infusion
[Martial Rank 4, Magic Item]
Requirement: You must be wielding a weapon that deal Elemental Damage.
Effect: On a hit, the target suffers ongoing damage equal to [2 x Martial Rank] every 10 segments until it is no longer Entangled. This ongoing damage is of the same type that your Weapon deals.
Augment, Greater Entangling Shot
[Martial Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the damage dealt on a hit by 1 WD.
Master Augment, Hobbling Shot [Stance]
[Martial Rank 2]
Requirement: You must be utilizing the Stalker Stance.
Effect: On a hit, the target is also Hobbled (damage equal to your Martial Rank) until it saves from the Entangle effect.
Master Augment, Tripping Shot [Stance]
[Martial Rank 2]
Requirement: You must be utilizing a Scoundrel Stance.
Effect: On a hit, a target of medium size or smaller is knocked Prone, instead of Entangled.
Master Augment, Confining Shot [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Hunter's Mercy Stance.
Cost: 2 Stamina
Effect: On a hit, the target is Confined instead of Entangled.
Master Augment, Superior Tangling Shot [Stance]
[Martial Rank 3]
Requirement: You must be utilizing the Raptor's Gaze Stance.
Effect: Increase the Saving Throw by 1d10 [STP 1d10].
Master Augment, Staggering Shot [Stance]
[Martial Rank 6]
Requirement: You must be utilizing the Perfect Guard Stance.
Effect: On a hit, the target is also Staggered for the duration of the Entangled effect.