Ignore Bonds

Ignore Bonds
Magic Resistance: Yes
Advanced Eldritch Spell [Magical, Uninterruptible, Grapple]
Prerequisites: Eldritch Rank 4
Disciplines: Abjuration
Potency: [1d8 + Eldritch Rank]
Cast Action [CT 2, REC 6]
Components: V, S
Cost: 3 Resolve
Duration: 10 Rounds or until dismissed, dispelled or disrupted.
Upkeep: Free Action, spend 1 Resolve to upkeep for an additional 10 Rounds
Range: Touch
Target: Creature Touched
Effect: The subject is protected by an invisible veil of Eldritch Energy that denies adherence. They are immediately freed from all magical, supernatural and natural conditions that hamper or affect movement, including: Confined, Entangled, Paralyzed, Restrained, Slowed, and the Haste spell and similar effects. This spell also removes the Petrifying condition, but has no effect on a creature that is already Petrified. The target is also freed of any environmental conditions (natural or supernatural) that hamper movement, such as difficult terrain, underwater, Grease Spell, or Solid Fog, and may automatically escape from the Grabbed condition as a Free Action. For the duration of the spell, the target is immune to these conditions and effects. This power does not diminish penalties incurred to the target from the target's own actions, such as confinement while grabbing a creature.
Special: As movement underwater is no longer hampered with the use of this prayer, slashing, chopping and bludgeoning Melee Weapons no longer suffer the penalty to damage.
Augment, Ignore Petrification
[Eldritch Rank 5]
Cost: Change Cost to 2 Resolve Burn
Effect: This now also applies to Petrified, restoring them to their normal state.
Augment, Extended Leave
[Eldritch Rank 7]
Cost: Change Cost to 1 Resolve Burn
Effect: Increase the duration of this power to 1 phase. This power may no longer be upkept.