Interposing Hand

Interposing Hand
Magic Resistance: No
Advanced Eldritch Spell [Magical, Force]
Prerequisites: Eldritch Rank 5
Disciplines: Evocation
Potency: [1d8 + Eldritch Rank]
Cast Action [CT 3, REC 3]
Components: V, S, F [Soft Leather Glove, Value: 5 sp]
Cost: 3 Resolve
Duration: 2 Rounds or until dismissed, dispelled or disrupted.
Upkeep: Spend 1 Resolve to increase the duration by 2 Rounds.
Range: 100 ft.
Effect P: You create a large sized, magical hand of force within range that interposes itself between you and a creature of your choosing (otherwise known as the chosen opponent). The hand grants you Superior Cover from the chosen opponent and the hand will move with the chosen opponent, remaining between you and it. The hand is not fooled by the opponents attempts to trick it, either by disguise, stealth, invisibility, or darkness. If the chosen opponent attempts to push past the hand, it is reduced to half its normal speed (opponent of Large size or smaller). If the opponent is Huge size or larger its speed is not reduced by the hand, but it still suffers the penalty to attack rolls against you. You may direct the hand to move to a new opponent as a Standard Action [REC 3].

The hand has hitpoints and defenses equal to yours. If the hand is reduced to 0 hitpoints, the spell ends immediately. While it can take damage, the hand is only affected by the following damage types: Annihilation, Bludgeoning, Caustic, Chopping, Cold, Fire, Force, Lightning, Piercing, Slashing, and Sonic. The Hand is also immune to most other magical effects (Status Effects, Mind-Affecting powers, etc). It cannot move through barriers or an area of anti-magic. The hand can be automatically destroyed with a Disintegrate Spell.

Master Augment, Forceful Hand
[Eldritch Rank 6]
Effect: You may now command the hand to push back against your opponents, using the following Special Action.
Immediate Action
Effect: The hand attempts to shove your foe. Make an attack:
Range: Melee
Target: Chosen Opponent
Melee Attack: [16 + LVLM] vs. Grapple
Hit: The target is Pushed [1d4 x 5]ft.
Master Augment, Grasping Hand
[Eldritch Rank 7]
Effect: You may now command the hand to grapple with the chosen opponent, using the following Special Action.
Immediate Action
Effect: The hand attempts to grab your foe. Make an attack:
Range: Melee
Target: Chosen Opponent
Melee Attack: [16 + LVLM] vs. Grapple
Hit: The target is Grabbed
Master Augment, Versatile Fist
[Eldritch Rank 7]
Effect: Your first use of one of this power's Special Actions does not count towards your limit of one Immediate Action per round.
Master Augment, Clenched Fist
[Eldritch Rank 8]
Effect: You now use the hand as an offensive weapon, allowing you to command it to strike with the following Special Action.
Immediate Action
Effect: The hand attempts to strike at your foe. Make an attack:
Range: Melee
Target: Chosen Opponent
Melee Attack: [14 + LVLM] vs. AC
Hit: The target suffers 2d8+10 Force damage and is Dazed for 1d6 segments.
Master Augment, Crushing Hand
[Eldritch Rank 9]
Requirement: You must be utilizing the Grasping Hand augment.
Cost: 3 Resolve
Effect: In addition to grabbing the target as in the Grasping Hand augment, the hand deals 4d6+10 damage. Once per round as a free action, the hand may deal this same damage on a successful Grapple Check.