Off-Hand Sunder
Off-Hand Sunder
Basic Martial Technique
Prerequisites: Martial Rank 4
Disciplines: Duelist
Standard Action [REC 3]
Cost: 3 Stamina
Requirement: You must be wielding a Melee Off-Hand Weapon or a Double Weapon.
Range: Melee
Target: One weapon or item.
Effect: You attempt to damage a weapon or item your opponent is holding. Make an opposed weapon attack against the target using your Off-Hand Weapon. Items are treated as improvised weapons for purposes of this roll. Use the following to determine the result of your contest:
- Target Wins by 10 or more: You are disarmed, and your weapon is dropped at your feet.
- Target Wins: You fail to damage the item.
- You Win: Inflict 1d3+1 points of Riven on the opponent's weapon, bypassing an amount of Hardness equal to the Hardness of your weapon.
- You Win by 10 or more: Inflict 1d3+2 points of Riven on the opponent's weapon, bypassing an amount of Hardness equal to the Hardness of your weapon.
Special: If your opponent is larger than you, it gains a +4 bonus to the opposed check for each Size Category larger than you. Alternatively, if your opponent is smaller than you, it suffers a -4 penalty to the opposed check for each Size Category smaller than you.
Effects of Riven
Level | Stage | Effects |
---|---|---|
0 | Pristine | The item is sound and in good condition. |
1-2 | Worn | The item is lightly damaged, showing wear, marring, cracks, dents, small holes, etc. |
3-4 | Damaged | The item is moderately damaged, and no longer functions at full capacity. Any attacks made with the item suffer a -1 penalty and deal -1 damage per weapon die. Any skill checks with the item suffer a -5 penalty. Damaged Armor has a 50% chance of automatically upgrading a glance to a full-hit. |
5-6 | Broken | The item is broken and no longer functions. However, It can still be repaired. Wearing Broken armor still incurs the check penalty, but affords no bonus to defenses. Wielding a broken weapon functions as an improvised weapon. |
7+ | Destroyed | The item is completely non-functional and has been damaged beyond repair. |
Inflicting Riven
When an object is subject to Riven, the Hardness of the object directly reduces the amount of Riven taken. For example, an item with a hardness of 2 suffers 5 Riven, The total amount of Riven actually taken by the object is 3. Some sources of Riven specifically bypass Hardness, ignore some or all of the object's hardness rating.
Special: Fragile(X) items take X extra levels of Riven whenever they suffer Riven.