Power:Skewer
Skewer
Twin Weapon Master Class Feature
Prerequisites: Twin Weapon Master III
Free Action
Cost: 3 Stamina and 2 Stamina Burn
Requirement: You must be wielding an Off-Hand Weapon or a Double Weapon and the weapon must deal Piercing, Slashing or Chopping damage.
Trigger: You hit with an Off-Hand Attack.
Effect: You drive your weapon deep, leaving it embedded in your opponent. In addition to the normal effect of your attack, the target suffers ongoing 35 Bleed damage and Pain (3) [SE 6d10 vs STR, automatically fail the initial saving throw]. You are Disarmed of your Off-Hand Weapon, which remains in the target. If the target saves, your weapon falls to the ground in your target's space.
Augment, Magical Skewer
Requirement: You must be wielding a Magic Weapon
Effect: Increase the difficulty of the Saving Throw by two dice [STP 2d10].
Augment, Greater Skewer
[Martial Rank 8]
Stacking [Rank 8, 9, 10, etc.]: This augment may be applied multiple times and is limited by your Martial Rank.
Effect: Increase the ongoing Bleed damage by 5.