Summon Hellspawn

Summon Hellspawn
Magic Resistance: No
Advanced Eldritch Spell [Magical, Perceptive, Summon]
Prerequisites: Eldritch Rank 5
Disciplines: Conjuration
Potency: [1d8 + Eldritch Rank]
Cast Action [CT 9, REC 1]
Components: V, S, F (Sulfur Power [Uncommon, 1 gp])
Cost: 4 Stamina
Duration: 1 moment or until dismissed, dispelled or disrupted.
Range: 40 ft.
Effect: Tearing open an infernal rift into the lower planes for a split second, you forcibly summon a medium-sized hellspawn to a location within range. The hellspawn is autonomous, but follows your commands to the best of its ability. You may mentally command the creature as a Free Action, otherwise it will continue to follow your last order. The hellspawn takes actions and functions as a Summoned Creature.


The Hellspawn has the following statistics, with a level modifier equal to your own.

Hellspawn
Medium Devil [Evil]
Awareness: 16 [Devilsight]
Hitpoints/Resilience: 50/+3
Initiative: 1d8|(13 + LVLM)
Attributes/Saving Throws: Str 17/20, Dex 14/17, Con 13/16, Int 12/14, Wis 13/15, Cha 16/18
Properties
  • Hellspawn Resistances: DR (10) to Weapon Damage (overcome by Silver or Good). Immune to Fire damage and Poison. DR (20) to Caustic and Cold damage.
  • Magic Resistance: The Hellspawn has Magic Resistance (1d4 + your Eldritch Rank).
Defenses:
Glance/Hit AC: [18 + LVLM] / [22 + LVLM]
Touch: 15 + LVLM
Fortitude: 15 + LVLM
Reflex: 13 + LVLM
Will: 14 + LVLM
Grapple: 7 + LVLM
Movement
  •  Shift 5ft
  •  Skirmish 30ft
  •  Teleport 60ft
Skills: Bravery [+7], Coercion [+9], Climb [+7], Deception [+5], Jump [+5], Listen [+5], Spot [+7], Stealth [+5]
Philosophies: Physical Rank 3, Mental Rank 2, Infernal Rank 5
Standard Actions [2 AP]
[9+LVLM] vs AC (ArN 3)
Glaive  [Charge, Lunge, Opportunity]
2d8 + 8 Slashing damage
Melee Reach 10ft
Special: The Glaive counts as both a Magical and Evil weapon.
[8+LVLM] vs AC (ArN 1)
2d6 + 4 Slashing damage
Melee Reach 5ft
Special Actions [3 AP]
[9+LVLM] vs AC (ArN 3)
Sweeping Glaive  [Lunge]
2d8 + 8 Slashing damage
Melee Reach 10ft • One or Two Creatures
[6+LVLM]P vs Reflex
Acid Glob  [Magical]
5d6+5 Caustic damage
Range 100ft • One or Two Creatures
On a Hit the target suffers ongoing 10 Caustic damage every 10 segments [SE, ST 4d10 vs CON].
Special: At Ranks 6, 7, 8, etc, increase the damage by 1d6 and the Potency by 1. At Rank 8, increase the Saving Throw by 1d10.
Master Augment, Temporary Pact
[Eldritch Rank 5]
Cost: Change the base cost of this spell from 5 Stamina to 2 Stamina Burn
Effect: Change the duration to 1 phase.
Augment, Hellspawn Hide
[Eldritch Rank 6, Stacking]
Stacking [Rank 6, 7, 8, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the summon's hitpoints by 10.
Master Augment, Hell's Forces
[Eldritch Rank 7, Stacking]
Stacking [Rank 7, 10, 13, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 2 Stamina
Effect: You may summon one additional Hellspawn.
Special: You may not combine this augment with the Persistent Hellspawn augment.
Augment, Infernal Elite
[Eldritch Rank 8]
Stacking [Rank 8, 11, 13, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by the Hellspawn's Glaive attacks by 1d8 and its Claw attack by 1d6.