Timponic Boom

"Where's the Ka-boom?! There is supposed to be an earth-shattering Ka-boom!"
——Conductor Marvin Marisan to the symphony, while working on his magnum opus.

This content on this page is in progress and should be considered a preview of new material. Expect information on this page to change dramatically.

Timponic Boom
Magic Resistance: Yes
Basic Musical Song [Magical, Sonic]
Prerequisites: Music Rank 4
Disciplines: Melodica
Potency: [1d4 + Music Rank]
Focus Action [FT 4, REC 5]
Cost: 2 Stamina
Effect: You pound out a massive chord, unleashing a thunderous sonic shockwave that rattles armor and the bones beneath it. Make an attack:
Range: [20ft × Music Rank]
Area: 10ft diameter area within range.
Target: All creatures in Area.
Attack: Virtuosity P vs. Reflex
Hit: 4d6 + Musical Might Sonic damage and the target is Dazed 1d4 segments.
Field Augment, Mighty Boom
[Music Rank 4]
Requirement: You must use this augment if you are within an Affective Field [Anthem or Hymnal]
Effect: Increase the area to a 20ft diameter.
Master Augment, Stunning Boom
[Music Rank 4]
Requirement: You must be within an Rhythmic Field [Allemande, Pavane, or Waltz]
Cost: 1 Stamina
Effect: On a hit, the target is Stunned instead of Dazed.
Master Augment, Deafening Boom
[Music Rank 4, Musicality]
Requirement: You must be within an Rhythmic Field [March, Passamezzo, or Sarabande]
Cost: 2 Stamina
Effect: On a hit, the target is also Deafened [SE, ST 2d10 vs CON at Minor Musicality; 3d10 at Lesser; 4d10 at Moderate; 5d10 at Greater].
Augment, Greater Boom
[Music Rank 5, Stacking]
Stacking [Rank 5, 6, 7, etc]: This augment may be applied multiple times and is limited by your Music Rank.
Effect: Increase the damage dealt on a hit by 1d6.